I don't know if this is a bug, but for some reason, enemies in 2.10 are dropping bombs before the first bomb is found - is there some setting to prevent this?
I don't know if this is a bug, but for some reason, enemies in 2.10 are dropping bombs before the first bomb is found - is there some setting to prevent this?
Yes. If you're playing 2.10test, open the quest file, go to Init. Data and set the Max. Bombs to 8. While you're there, give yourself 8 units of magic.Originally Posted by MasterRyu
actually, I am working on a custom quest, and am using 2.10 windows version, and max bombs is set to 8 in init data but this behavior still occurs.
So, you want to have the item "Bombs", but you can't get them from enemies until yuo get the item? There's only two ways:Originally Posted by MasterRyu
A: Set the Max. Bombs in Init. Data to 0 and have the player buy their first bombs from the rom type "More Bombs".
B: Don't use enemies that drop bombs. Black Moblins, Darknuts, and Blue Octoroks are examples.
You can do what pikaguy said, place enemies that give bombs, like Gibdos, then make a room "more bombs", you can use it to simulate a shop that sells bomb bags, then, after you get the "bomb bag" you'll be able to get bombs from the enemies.
Edit: Ah, nevermind... *post deleted*
--------------------
"GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
Has common sense just left the building, or what?" -Freedom
he wants to prevent enemies from dropping bombs till he picks up a pre placed bomb.Originally Posted by MasterRyu
Computer specifications:
Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case
There are currently 1 users browsing this thread. (0 members and 1 guests)