Quick question here, will Dungeon Carving between screens?
Quick question here, will Dungeon Carving between screens?
Well, I'm sure you can just press the cursor up against the edge of the screen, then go to the next screen in question, and go to its respecting partner location on the other edge, and it'll work out anyway.
Actually that brings up an interesting question. If I use the isometric mode and draw a lake up to the edge of the screen, does the water look like it is going off the screen, or does it draw an edge there?
Can someone show me the order the combos have to be in to get this to work?
GRAVE DIGGER!
lol
Read this:
Yes, the combos have to be in a specific order. All of the combos are water (or path or whatever you are 'carving' with) combos (except for the last one, which is a land combo, and it's type is set to 'none'. The first combo is completely water. The other 46 are water with the following land pieces on them:
Top Right Corner
Top Left Corner
Top Left Corner, Top Right Corner
Bottom Left Corner
Bottom Left Corner, Top Right Corner
Bottom Left Corner, Top Left Corner
Bottom Left Corner, Top Left Corner, Top Right Corner
Bottom Right Corner
Bottom Right Corner, Top Right Corner
Bottom Right Corner, Top Left Corner
Bottom Right Corner, Top Left Corner, Top Right Corner
Bottom Right Corner, Bottom Left Corner
Bottom Right Corner, Bottom Left Corner, Top Right Corner
Bottom Right Corner, Bottom Left Corner, Top Left Corner
Bottom Right Corner, Bottom Left Corner, Top Left Corner, Top Right Corner
Right Side
Right Side, Top Left Corner
Right Side, Bottom Right Corner
Right Side, Bottom Right Corner, Top Left Corner
Top Side
Top Side, Bottom Left Corner
Top Side, Bottom Right Corner
Top Side, Bottom Left Corner, Bottom Right Corner
Top Side, Right Side
Top Side, Right Side, Bottom Left Corner
Left Side
Left Side, Top Right Corner
Left Side, Bottom Right Corner
Left Side, Top Right Corner, Bottom Right Corner
Left Side, Right Side
Left Side, Top Side
Left Side, Top Side, Bottom Right Corner
Left Side, Top Side, Right Side
Bottom Side
Bottom Side, Top Right Corner
Bottom Side, Top Left Corner
Bottom Side, Top Left Corner, Top Right Corner
Bottom Side, Right Side
Bottom Side, Right Side, Top Left Corner
Bottom Side, Top Side
Bottom Side, Top Side, Right Side
Bottom Side, Left Side
Bottom Side, Left Side, Top Right Cormer
Bottom Side, Left Side, Right Side
Bottom Side, Left Side, Top Side
Bottom Side, Left Side, Top Side, Right Side
Basically, it's a binary progression. Starting with the top right corner and progressing counter clockwise, then going through the sides, starting with the right and going counter clockwise. So, there are 8 land pieces to go through. Why, then, aren't there 256 combos? Because a side piece uses up the corners that it touches. For instance, the combo with the left and right sides touching land are touching the top right, top left, bottom left, and bottom right corners, so that one combo is used for 16 different neighboring combo possibilities.
And yes, I was drawing with only one combo, the isometric mode just changed it on the fly as it was being placed on the screen. Also, yes, you could use this for paths, grass, pits, or anything where you have two things that need to smoothly border each other.
As for dungeon walls, if it's a 1-tile high wall, it might work, but the dungeon walls in Zelda are generally 2 tiles high. It may be possible to modify the code to accomodate 2-tier changes like that, but it would exponentially increase the amount of combos you would have to set up (might be worth it, though). In any event, I'll look into it.
Anyway, I've been thinking about this idea for a while now (ever since I first saw isometric maps in StarCraft) and just recently got around to coming up with the algorithm for the combo placement.
Thanks for that but do I do these on the combo pages going across or on the main combo side pannel using each 4 in a row of combo names here for each row?
These three are for Dungeon Carving mode. I'm not sure where my Isometric Mode setup is, but it's surprisingly similar, if not identical to the first part of the Dungeon Carving mode setup. (The "first part" is the lighter areas, ending just before the "X" above the last line of the left column of the dungeon carving areas.)
Thanks Shadowcat. Is that all on one combo page?
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