You can find this tool at:
Tools->Fix Tools->Effect Square Fix
which spawns a msgbox that says:
What is this green effect square?Forcibly fill the green effect square of all combos in the quest?
You can find this tool at:
Tools->Fix Tools->Effect Square Fix
which spawns a msgbox that says:
What is this green effect square?Forcibly fill the green effect square of all combos in the quest?
Green effect squares is the Devil!
Normally, the green square is the start or continue point of dmap, whereas the blue squares are warp points.
(I have no idea who wrote that, and I'm also not going to bother trying to find out.)
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According to doAllEffectSquare() and doBlankEffectSquare() in zquest.cpp, this seems to be what it means to "fill a green effect square":
Still pretty cryptic, if you ask me.Code:combobuf[i].walk |= 0xF0; //Effect
Ok, so you mean the arrival square? Why is it bad?
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