User Tag List

Results 1 to 2 of 2

Thread: What's so special about screen 83?

  1. #1
    Octorok Asuna Yuuki Nagato's Avatar
    Join Date
    Jan 2024
    Posts
    486
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    32
    Level
    2
    vBActivity - Bars
    Lv. Percent
    20.33%

    What's so special about screen 83?

    Tools->NES Dungeon Template is telling me:

    This copies the contents of screen 83 of the current map.
    Why 83? What's so special about that screen? Why isn't it configurable? I notice it's in the middle of the last row of the minimap in the bottom left of zeditor.exe

  2. #2
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,826
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,959
    Level
    33
    vBActivity - Bars
    Lv. Percent
    26.21%
    Screen 83 is the dungeon template screen. Here you can set up default combos, etc. for the entire map.

    Code:
      In The Legend of Zelda, the dungeon rooms follow a standard template of four walls, each with at most one door. To ease the creation of NES-style quests,
     a 'dungeon template' can be made and applied quickly to a screen. 
      The dungeon template is made in screen 0x83 of the current map. 
    Only the first two rows and columns of combos in layer 0 are used in the template.
      In a usable screen, choosing 'NES Dungeon Template' will let you place the template onto the current screen. 
    You can choose to use a certain combo to fill the 'floor' of the screen, or leave the floor blank.
      Selecting 'Apply Template to All' applies the NES Dungeon Template to every screen in the map.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #3
    Octorok Asuna Yuuki Nagato's Avatar
    Join Date
    Jan 2024
    Posts
    486
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    32
    Level
    2
    vBActivity - Bars
    Lv. Percent
    20.33%
    Well, that would mean the dungeon can only have at most two rooms, if each room can have at most one door.

    What do you think of making the screen number a quest rule though?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social