User Tag List

Results 1 to 7 of 7

Thread: qr_OFFSETEWPNCOLLISIONFIX

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,762
    Level
    21
    vBActivity - Bars
    Lv. Percent
    69.14%

    qr_OFFSETEWPNCOLLISIONFIX

    @Gleeok : https://github.com/ArmageddonGames/Z...d3538a01322f31

    I changed this to build < 24, because 2.50.0 quests where this rule was intentionally turned off, now have it turned on.

    Was the actual behaviour of what this bit does, inverted, or otherwise changed, and if so, at what point?

    Why are we overriding the quest rules set by the quest author?

    I really need some kind of comprehensive list of actual behavioural changes for this rule; and to look at every fucking RC of 2.50, that ever existed?!

    I can say with surety that if we force it for build < 29, that 2.50.0 quests have it forced on, when the quest was designed with it being off.

    I just tried a 2.50 quest, in 2.50, with the rule both on and off, and on a vertical axis, it did not seem to make any difference. Standing exactly haldway between two tiles, shots passed through Link at all times. In 2.53, with the rule ON, shots hit Link/shield at all times. If I force this on, then 2.50.0 behaviour will absolutely be incorrect.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social