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Thread: Problem with the 3rd quest

  1. #1
    Keese
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    Problem with the 3rd quest

    I have the question: How many 3rd quests does exist?

    In my ZC folder I have a file named 3rd

    Filesize 426 KB (436.684 Bytes)

    Is this THE 3rd quest? And if YES: The final version?

    If YES: There is a problem in Level 9. If you go from the entrance up, up, you can't go back, because there is a 1-way shutter. They only way is again up, up, up, up (2x door, 1x bombable wall, 1x walk trough.) The problem begins in the room with the walk trough. If you haven't a key (and after the walk trough no bomb), you must quit the game. If you have bombs, you can go up to the stairs. There is a passageway to another room. There you can go down and there is again a locked door (no problem), but again a walk trough too. Then left to the patra, up to the next room (there is the level map). Here is the other side of the room with the locked door few rooms before. Here you can again bomb the upper wall (again a problem without bombs). But if you have bombs: Bomb, go up, there is again a stair (passageway), so we go this way. Then: You can go down. There is a room with a nice red and long moldorm (and AGAIN a 1-way shutter). The only way is down. There is AGAIN a locked door and finally the final destination, if you have no key.

  2. #2
    Keese
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    This is not the 3rd quest. It is the 4th quest?



    This is the game, that started after the 2nd quest. Why the 4th and not the 3rd quest?

    And: In BOTH quests there are 1-way-shutters which locks you in rooms without a change to escape, if you have no key.

  3. #3
    Is this the end?
    ZC Developer
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    If you finish the 2nd quest with all 16 hearts, it goes to the 4th instead of the 3rd. And if you beat the 3rd without dying, you jump to the 5th. The idea was to select quests more appropriate to how you play. Do a lot of exploration, you go to the exploration-heavy quest; beat the hard one easily, you skip the easier one.

    I don't think any places where you can get stuck would have been fixed. There are one or two places in the NES quests where it's possible, so it probably would be considered acceptable.
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.2 - Updated 2017-09-10
    tango.zh 1.3.1 - Updated 2017-12-27

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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