Quote Originally Posted by ZoriaRPG View Post
In 2.55, you can disable this behaviour by setting quest_flow = 0 in classic.zmod. THat will cause the quests to run in linear order.
Thats good. :)

But it doesn't solve the real problems in the quests. I found a new one in Level 9 (3rd quest).

No bombs = reset!


Is Alphadawg's 3rd quest holy? Or would you change something, if I tell you, where the problems are? It isn't necessary to make sensible changes. For example: The last problem I found could be repaired by changing "bombable wall" to "walktrough".