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  1. #1
    Is this the end?
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    If you finish the 2nd quest with all 16 hearts, it goes to the 4th instead of the 3rd. And if you beat the 3rd without dying, you jump to the 5th. The idea was to select quests more appropriate to how you play. Do a lot of exploration, you go to the exploration-heavy quest; beat the hard one easily, you skip the easier one.

    I don't think any places where you can get stuck would have been fixed. There are one or two places in the NES quests where it's possible, so it probably would be considered acceptable.

  2. #2
    Keese
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    Quote Originally Posted by Saffith View Post
    If you finish the 2nd quest with all 16 hearts, it goes to the 4th instead of the 3rd. And if you beat the 3rd without dying, you jump to the 5th. The idea was to select quests more appropriate to how you play. Do a lot of exploration, you go to the exploration-heavy quest; beat the hard one easily, you skip the easier one.
    That is a little bit curious. Who will watch Rambo 1, Rambo 2 and then Rambo 4 instead of Rambo 3?

    The only exception: Star Wars! Of course 4,5 and 6 and THEN 1, 2 and 3.

  3. #3
    The Timelord
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    Quote Originally Posted by Joeiiii View Post
    That is a little bit curious. Who will watch Rambo 1, Rambo 2 and then Rambo 4 instead of Rambo 3?

    The only exception: Star Wars! Of course 4,5 and 6 and THEN 1, 2 and 3.

    In 2.55, you can disable this behaviour by setting quest_flow = 0 in classic.zmod. THat will cause the quests to run in linear order.

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    Keese
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    Quote Originally Posted by ZoriaRPG View Post
    In 2.55, you can disable this behaviour by setting quest_flow = 0 in classic.zmod. THat will cause the quests to run in linear order.
    Thats good. :)

    But it doesn't solve the real problems in the quests. I found a new one in Level 9 (3rd quest).

    No bombs = reset!


    Is Alphadawg's 3rd quest holy? Or would you change something, if I tell you, where the problems are? It isn't necessary to make sensible changes. For example: The last problem I found could be repaired by changing "bombable wall" to "walktrough".

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    The Timelord
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    Quote Originally Posted by Joeiiii View Post
    Thats good. :)

    But it doesn't solve the real problems in the quests. I found a new one in Level 9 (3rd quest).

    No bombs = reset!


    Is Alphadawg's 3rd quest holy? Or would you change something, if I tell you, where the problems are? It isn't necessary to make sensible changes. For example: The last problem I found could be repaired by changing "bombable wall" to "walktrough".

    3rd.qst is the most brutal of the internal quests. That's why it's unlocked after 4th.qst if you do not have mastery of 2nd. Comparing them to films, where chronology affects the plot is silly: The second quest is not a sequel to the first quest, but Zelda II is a sequel to both.

    All of the quests have the same story and plot. The first four differ primarily in difficulty, and 5th adds new features from 2.50.

    Running out of bombs can be a problem in the normal 1st/2nd NES quests. I recall once, years ago, playing on the FDS, that I ran out of bombs in a dungeon, and being unable to get any drops, I had to do an Up+A save and continue.

    Anyway, we don't have unlimited rights to edit the old contest quests. They have a number of issues that we simpl aren't going to correct, because they're still the property of their creators, and distributed with ZC due to winning the contests for their time.

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    Keese
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    OK. I just wanted to help to make the quest playable without the absolute necessity to reset the game, also referring to the above text from Saffith.
    Quote Originally Posted by Saffith View Post
    If you finish the 2nd quest with all 16 hearts, it goes to the 4th instead of the 3rd. And if you beat the 3rd without dying, you jump to the 5th.
    If you WOULD stuck on the NES, because a 1-way-shutter shut down behind you and there isn't a further door and you have no bombs, you must reset the game (if you don't know with the second controller). Dying or reset is almost the same, because you can save thousand times, if you still have only a half heartpeace

    A dialog:

    people 1: I'm the best zelda player!

    people 2: You also beat the 3rd and 4th quest?

    people 1: Of course!

    people 2: Really?

    people 1: YES!!!

    people 2: Without dying?

    people 1: YEAH! I'm the best!!

    people 2: And how many resets?

    people 1: ...oh...mhmmhm....

    people 2: HOW MANY RESETS?

    people 1: Bloody hell! There were 7 resets!

    people 2: 7 resets???? Why? You entered a room and there was no way out?

    people 1: 3 rooms with no way out and 4 times I saved before they killed me.

    people 2: HAHAHA!!! LOSER!!

  7. #7
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    Quote Originally Posted by Joeiiii View Post
    OK. I just wanted to help to make the quest playable without the absolute necessity to reset the game, also referring to the above text from Saffith.

    If you WOULD stuck on the NES, because a 1-way-shutter shut down behind you and there isn't a further door and you have no bombs, you must reset the game (if you don't know with the second controller). Dying or reset is almost the same, because you can save thousand times, if you still have only a half heartpeace

    A dialog:

    people 1: I'm the best zelda player!

    people 2: You also beat the 3rd and 4th quest?

    people 1: Of course!

    people 2: Really?

    people 1: YES!!!

    people 2: Without dying?

    people 1: YEAH! I'm the best!!

    people 2: And how many resets?

    people 1: ...oh...mhmmhm....

    people 2: HOW MANY RESETS?

    people 1: Bloody hell! There were 7 resets!

    people 2: 7 resets???? Why? You entered a room and there was no way out?

    people 1: 3 rooms with no way out and 4 times I saved before they killed me.

    people 2: HAHAHA!!! LOSER!!
    I don't disagree with fixing this kind of softlock. The problem, is that I do not have the authority to do it, and I don't believe that Alphadawg is around to ask about it. It's completely possible that his design decision to create that sort of situation, was intentional.

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