User Tag List

Results 1 to 10 of 15

Thread: I can't push the block

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #7
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,765
    Level
    21
    vBActivity - Bars
    Lv. Percent
    69.72%
    Quote Originally Posted by Joeiiii View Post
    With a guy in the room: If Block->Shutters is checked OR unchecked, the door is closed (and the block unmoveable)

    Without a guy:

    If Block->Shutters is unchecked, the door is open and I can move the stone. But for what? To open an open door?

    If Block->Shutters is checked, the door is closed, I can move the stone and the trigger makes the door open (as it should be).
    You want Block>Shutters enabled, but not Enemies->Shutters. If that solved your problem, then you likely won't need the script, unless you run into a situation where you need a room guy, and you need something such as Enemies->Secret.

    Try it with your screen Guy set as 'Empty'. I think that may both show your message, and still alliow Enemy secrets.


    The other problem: I get the following error message, if I try to load your script:

    That's not at ASM script. You'd compile it in the ZScript buffer:

    Press the 'Y' key to open the ZScript dialogue, or go to Quest->Scripts->Compile ZScript
    Click the Import button
    Select the file by typing in the filename under which you saved it--2.50.2 will only list files with an extension of .z--I fixed this starting in 2.53.
    At the top of the buffer, add:
    Code:
    import "std.zh"
    Close the buffer. When the dialogue asks if you wish to save it, confirm with 'Yes', then click 'Compile'.

    When the compiler finishes, youll see the 'Assign to slot' dialogue.

    Click on the FFC tab. click the script name, and click the assign << button t assign it to the lowest unused slot.

    Click the OK button to complete the process. The script will now be available to the FFC editor dialogues.

    -----or

    http://timelord.insomnia247.nl/zc-de...keroomguy.zasm

    Download that, and use the Import ASM FFC Script dialogue to load it to your lowest-numbered, unused ffc script slot.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social