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Thread: Unofficial 3rd Quest - Remixed/Remastered/Updated, whatever you want to call it

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    Wizrobe Nightmare's Avatar
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    Unofficial 3rd Quest - Remixed/Remastered/Updated, whatever you want to call it

    Barring a change of sentiment from the developers, I will be doing a remaster on AlphaDawg's Unofficial 3rd Quest. I will be attempting to rebalance it and bring it up to date with Zelda Classic standards.

    I will be implementing the Zelda NES Remastered/New Quest Rebuilt Framework to update the palettes and enemies to it. It'll be an interesting feat considering I have played Conquest of Sarpadia and Z2 styles of things are not off limits.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

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    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
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    IPN User Tamamo's Avatar
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    Just be sure you keep the original file up on database.
    Don't want to step on anyones toes do we.

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    Wizrobe Nightmare's Avatar
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    Quote Originally Posted by Tamamo View Post
    Just be sure you keep the original file up on database.
    Don't want to step on anyones toes do we.
    Of course. Both U3Q and Conquest of Sarpadia will stay up.

    But the fact AlphaDawg gave away he approves of Zelda 2 stuff in Conquest of Sarpadia gives some very interesting ideas for the remaster. (you might know where this is heading Tamamo)

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

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    IPN User Tamamo's Avatar
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    Sorry mate but the answer is no.
    You're on your own this time.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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