I changed some stuff in ZC, related to enemy hit sound, fixing bugs/oversights in 2.50.x:

The hardcoded enemy hit sound was playing OVER user-set sounds,
causing both sounds to play at the same time on a hit, and if an enemy
died on the same frame that it was hit, all three sounds would play that frame.


This change affects both 2.54/2.55 and 2.53.0 (Beta 16+).

Changed the enemy editor default for hitsound from 0 (None)
to 11 (Enemy is Hit) in the quest loader for older quests.
Now if hitsfx is set to 0 (none), the hit will be silent.


This affects only 2.54/2.55, but not 2.53.0.


Does anyone here have any issues with this change?