User Tag List

Results 1 to 3 of 3

Thread: Map Count

  1. #1
    Gel Just registered
    Join Date
    Jan 2018
    Posts
    13
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    66
    Level
    2
    vBActivity - Bars
    Lv. Percent
    77%
    Daily Activity
    0%
    Weekly Activity
    0.74%
    Monthly Activity
    2.49%

    Map Count

    So the DMAPs total is like 511, but the total map count itself is only 255.

    I would really appreciate a larger total map count, to also 511 maps.

    The quest I am working on has a 18 map grid with 9 layers a piece for each map for a total of 162/255 maps already used up for just the overworld.
    I wanted to make an underground of the overworld also, but unless I limited the layering to much much less for the underground I would not be able to do so with only 255 maps. I am already at <100 left for dungeons/houses/etc.

  2. #2
    No ZC Developer

    Join Date
    Apr 2007
    Posts
    4,765
    Mentioned
    251 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,618
    Level
    32
    vBActivity - Bars
    Lv. Percent
    89.49%
    Daily Activity
    0%
    Weekly Activity
    0.74%
    Monthly Activity
    9.15%
    I thought the map count was upped, but maybe I'm thinking of the next unreleased version (?)... calling @ZoriaRPG
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

  3. #3
    The Timelord
    ZC Developer
    ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,208
    Mentioned
    106 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,076
    Level
    20
    vBActivity - Bars
    Lv. Percent
    27.48%
    Daily Activity
    0%
    Weekly Activity
    0.74%
    Monthly Activity
    70.67%
    It's on my future goals list, but I may not do it to 2.54. I suppose it wouldn't hurt?

    I expanded combo aliases. That might be what you were remembering, and I wanted to expand tile pages.

    Map count can be open-ended though. There's no logistical reason for a cap that small, other than to constrain quest file size and RAM footprint.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social