User Tag List

Results 1 to 4 of 4

Thread: End of Time DX - Issue with Flippers update in ZC 2.5

  1. #1
    Gel Blitz1337's Avatar
    Join Date
    Jul 2013
    Posts
    4
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    200
    Level
    5
    vBActivity - Bars
    Lv. Percent
    22.56%
    Daily Activity
    0%
    Weekly Activity
    20%
    Monthly Activity
    38.37%

    End of Time DX - Issue with Flippers update in ZC 2.5

    In the quest: END OF TIME DX, Level 6 (The Water Temple) I'm stuck in a room which you have to use your hammer to hit all the moles.
    When you try to hit the mole just north of you, ZC thinks you want to use the Flippers and you instantly jump into the water. It doesn't let you move your player 1/2 up the block so you can extend your range and hit the mole with your hammer.

    See Screenshot Below
    https://www.dropbox.com/s/u1uax699q1...34.32.png?dl=0

    I think this problem is related to the changes from ZC 2.10 to 2.50.
    Specifically how the Ladder and Flippers are handled or automatically activated.

    Anyhow, this is a Progression Blocker, as I can not go further in the game.
    Last edited by Blitz1337; 04-13-2018 at 06:35 AM.

  2. #2
    The Timelord
    ZC Developer
    ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,158
    Mentioned
    104 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,965
    Level
    20
    vBActivity - Bars
    Lv. Percent
    3.92%
    Daily Activity
    0%
    Weekly Activity
    20%
    Monthly Activity
    83.52%
    Quote Originally Posted by Blitz1337 View Post
    In the quest: END OF TIME DX, Level 6 (The Water Temple) I'm stuck in a room which you have to use your hammer to hit all the moles.
    When you try to hit the mole just north of you, ZC thinks you want to use the Flippers and you instantly jump into the water. It doesn't let you move your player 1/2 up the block so you can extend your range and hit the mole with your hammer.

    See Screenshot Below
    https://www.dropbox.com/s/u1uax699q1...34.32.png?dl=0

    I think this problem is related to the changes from ZC 2.10 to 2.50.
    Specifically how the Ladder and Flippers are handled or automatically activated.

    Anyhow, this is a Progression Blocker, as I can not go further in the game.
    Please try this using ZC 2.53.0 (Beta15) and see if the problem has been resolved. I recall Saffith fixing the hammer range last year.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  3. #3
    Gel Blitz1337's Avatar
    Join Date
    Jul 2013
    Posts
    4
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    200
    Level
    5
    vBActivity - Bars
    Lv. Percent
    22.56%
    Daily Activity
    0%
    Weekly Activity
    20%
    Monthly Activity
    38.37%
    Thanks, I tried 2.53 b15, but unfortunately it still has the issue.
    I tried standing half way on the block and hammering, still couldn't hit the mole.
    I wish the auto jump into the water wasn't a thing.

  4. #4
    The Timelord
    ZC Developer
    ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,158
    Mentioned
    104 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,965
    Level
    20
    vBActivity - Bars
    Lv. Percent
    3.92%
    Daily Activity
    0%
    Weekly Activity
    20%
    Monthly Activity
    83.52%
    Quote Originally Posted by Blitz1337 View Post
    Thanks, I tried 2.53 b15, but unfortunately it still has the issue.
    I tried standing half way on the block and hammering, still couldn't hit the mole.
    I wish the auto jump into the water wasn't a thing.
    I'll see what I can do: I'll need to verify the original ZQ version in which EoTDX was created, and patch the hammer's hitbox for quests with that build signature. For the present, I am only going to modify the hammer hitbox if a quest has that specific build ID, for fear of breaking it, elsewhere...


    @Saffith fixed the hammer hitbox to the left, I believe, but not upward. I'll need to see if that commit was llost somehow, too.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social