Quote Originally Posted by Anarchy_Balsac View Post
The Game->Max variables may themselves be constants, and even if they aren't, I don't recommend using them this way. You may not plan to use the things that they correspond to now, but if you decide to later, it'll mess you up badly.

Instead, I recommend using newly declared integers as your max, and using scripted pick up items that check for the max value before incrementing their respective item.
That's seems even more convoluted than how I did things before; which was creating ghost items for the potions, each designated max counter changes, and then using a "real" item with a bundle script to add them on pick up.