User Tag List

Results 1 to 1 of 1

Thread: [2.50.2] Bush->Next (Continuous) Unintended behaviour?

  1. #1
    Banned
    Join Date
    Jun 2017
    Posts
    17
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    144
    Level
    4
    vBActivity - Bars
    Lv. Percent
    39.67%

    [2.50.2] Bush->Next (Continuous) Unintended behaviour?

    Here's a screen in ZQ (all relevant combos are of the Bush->Next (Continuous) type):


    Here's the same screen in-game after slashing the flower formation:



    From the editor tool-tip it seemed like the Bush->Next (Continuous) combo type would keep changing combo until it wasn't on a (Continuous) type anymore. This is what happens most of the time, but sometimes, (especially when you turn link around mid-swing to remove the sword hitbox) the combos don't go through them all.

    The game also produces bush leaves for every instance it cycles through:



    Maybe this is intended behaviour? Idk, it seemed odd/unintended to me anyway, so have a thread.

  2. #2
    Octorok jeffythedragonslayer's Avatar
    Join Date
    Jan 2024
    Posts
    479
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    31
    Level
    2
    vBActivity - Bars
    Lv. Percent
    18.5%
    Hi there! Could you please quote the exact editor tool-tip text you are seeing?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social