Quote Originally Posted by ZoriaRPG View Post
Compare to EW_MAGIC (Type ID 134) and EW_BEAM (Type ID 132). The reflected weapons (LW) are generated by reflecting EWeapons, so they should have the same hitbox as the EWeapons, as they should inherit the EW properties.
Whoops. I didn't understand what you meant the first time.

EW_BEAM and EW_MAGIC both seem to share the rotated hitbox properties. At a guess, I'd say that this is either what makes them hurt Link, or is just that LW_REFBEAM and LW_REFMAGIC are basicially generated in the same fashion.

Either way, looks like this may not be a bug after all; just an oddity.