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Thread: Reflected Magic LWeapon Hitbox Rotated 90 Degrees

  1. #1
    Keese ywkls's Avatar
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    Unverified Bug Reflected Magic LWeapon Hitbox Rotated 90 Degrees

    This is something I noted while I had cheats active with the option to show current hitboxes.

    Any lweapon of type reflected magic (the ones in question were generated via script) has a rectangular hitbox that seems to be rotated 90 degrees relative to other lweapons.

    Example:

    Normal Hitbox-

    +-------+
    |-------- |
    +-------+

    Reflected Magic Hitbox-

    +----+
    |-----|
    |-----|
    |-----|
    +----+

    The shape of the hitbox is not being adjusted by this script in any way.
    I should also note that the shape of the hitbox seems to vary with other lweapons, though square and horizontal rectangle shown are the most common.

  2. #2
    Administrator DarkDragon's Avatar
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    This in 2.50.x or master?

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    Nine-Tailed Goddess Tamamo's Avatar
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    ASCII art is not the same as Screenshots...

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    The Timelord
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    ZoriaRPG's Avatar
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    Quote Originally Posted by DarkDragon View Post
    This in 2.50.x or master?
    He is using 2.50.2. When I have my system running again, I'll look into this.


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  5. #5
    Keese ywkls's Avatar
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    Quote Originally Posted by DarkDragon View Post
    This in 2.50.x or master?
    Sorry I didn't mention that. It is in 2.50.2

    Screenshots (the hitbox may be a bit hard to make out, but it is shown).



    These are all reflected magic type (though their sprites are different).



    This is a reflected beam type lweapon (made to look like an arrow).

    I would have posted screenshots earlier, but I didn't think that the cheat's alterations (which show the hitbox) would be visible.

  6. #6
    Developer ZC Developer
    Gleeok's Avatar
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    Is this a bug or a request?

    I don't think the reflected lweapon type has been changed at all since 2.10, though it's certainly possible.
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

  7. #7
    Keese ywkls's Avatar
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    Quote Originally Posted by Gleeok View Post
    Is this a bug or a request?

    I don't think the reflected lweapon type has been changed at all since 2.10, though it's certainly possible.
    I felt like it was a bug, because I noted the discrepancy between it's appearance and all others.

    In the next two screenshots, the left script is making a LW_REFMAGIC while the right is making an LW_REFBEAM. No other changes were made.



    See the difference?

  8. #8
    The Timelord
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    Quote Originally Posted by ywkls View Post
    I felt like it was a bug, because I noted the discrepancy between it's appearance and all others.

    In the next two screenshots, the left script is making a LW_REFMAGIC while the right is making an LW_REFBEAM. No other changes were made.



    See the difference?

    Compare both to their non-reflected counterparts, EW_MAGIC and EW_BEAM.

    Those hitboxes look correct, based on the default sprites for each.


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  9. #9
    Keese ywkls's Avatar
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    Quote Originally Posted by ZoriaRPG View Post
    Compare both to their non-reflected counterparts, EW_MAGIC and EW_BEAM.

    Those hitboxes look correct, based on the default sprites for each.
    Here are screenshots of lweapon LW_BEAM and LW_MAGIC.



    The LW_BEAM is hard to make out, but it seems correct to me.



    This LW_MAGIC is much easier to see and definitely of a different shape.

  10. #10
    The Timelord
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    Quote Originally Posted by ywkls View Post
    Here are screenshots of lweapon LW_BEAM and LW_MAGIC.



    The LW_BEAM is hard to make out, but it seems correct to me.



    This LW_MAGIC is much easier to see and definitely of a different shape.
    Compare to EW_MAGIC (Type ID 134) and EW_BEAM (Type ID 132). The reflected weapons (LW) are generated by reflecting EWeapons, so they should have the same hitbox as the EWeapons, as they should inherit the EW properties.


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