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Thread: Another backwards compatibility bug: Ganon roaring once he appears and throughout the level

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    Wizrobe Nightmare's Avatar
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    Another backwards compatibility bug: Ganon roaring once he appears and throughout the level

    This will happen if Ganon is not the dungeon boss and he sppears, you kill him once, then come back in a later playthrough, and leave the doors that open.

    It's a rare occurrence, but there is a good example if you beat him in Lv. 11 of New Quest 2003 and 2013 of this.

    When the videos of this go live in a couple of days on schedule I will link the timestamps.

    Generally on the rare side, but can happen.

    -James

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  2. #2
    The Timelord
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    ZoriaRPG's Avatar
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    Thank you James. Let us know when the videos are up, and working.


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    Wizrobe Nightmare's Avatar
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    @ZoriaRPG :

    https://youtu.be/GKFtWL9xh7Y?t=1m28s

    First version is up now. 1:31 if the link doesn't work.

    -James

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    Nine-Tailed Goddess Tamamo's Avatar
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    @Nightmare ... you should know better.
    Demo Quest Please...

  5. #5
    Wizrobe Nightmare's Avatar
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    Quote Originally Posted by Tamamo View Post
    @Nightmare ... you should know better.
    Demo Quest Please...
    Sunday/Monday.

    -James

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    Wizrobe Nightmare's Avatar
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    This has been fixed in 2.53's latest beta.
    @ZoriaRPG apparently found this already. :)

    -James

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    The Timelord
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    TBH, I do not know who fixed this, or when it was corrected. I'll note it in the changelog somehow, as an unattributed bugfix, unless someone knows who did it, and when. It seems like an incidental bugfix.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

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