User Tag List

Results 1 to 6 of 6

Thread: Expanding Save Slots to 99 from 15

  1. #1
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    40
    Posts
    2,512
    Mentioned
    40 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,634
    Level
    19
    vBActivity - Bars
    Lv. Percent
    28.59%

    Expanding Save Slots to 99 from 15

    Unless we have a huge RAM issue, I don't see why this would be too hard, especially with much larger HD's since the last time we expanded it. It'd help devs, testers, and speedrunners alike.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  2. #2
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    36
    Posts
    3,379
    Mentioned
    175 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,198
    Level
    24
    vBActivity - Bars
    Lv. Percent
    30.87%
    With the current system, there is a bit of a RAM issue, because all the data from all 15 slots is kept in memory at all times. That also means it has to read every slot on startup, so it would take a lot longer to load the game. Definitely something that should be fixed, but it's likely to take a while.
    [tèknoláiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.4 - Updated 2019-07-15
    tango.zh 1.3.2 - Updated 2019-08-01

  3. #3
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    40
    Posts
    2,512
    Mentioned
    40 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,634
    Level
    19
    vBActivity - Bars
    Lv. Percent
    28.59%
    Quote Originally Posted by Saffith View Post
    With the current system, there is a bit of a RAM issue, because all the data from all 15 slots is kept in memory at all times. That also means it has to read every slot on startup, so it would take a lot longer to load the game. Definitely something that should be fixed, but it's likely to take a while.
    Is there any way you can make mini files for each quest that retain the current icon, and like items unlocked and last DMAP save point? Loading every quest could be a problem, but can't this be cleaned up in some way?

    Loading everything just seems to be a very inefficient way to tackle the problem.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  4. #4
    OBEY GOVERNMENT GOD ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,779
    Mentioned
    256 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,682
    Level
    32
    vBActivity - Bars
    Lv. Percent
    96.64%
    You can also keep separate copies of save files and manage them yourself. Not really a solution but something you can do in the short-term to keep from deleting saves you'd like to keep.
    "Protocols of the Learned Elders of Zion" (British Royal Institute, 1906)
    "The International Jew: The World's Foremost Problem" �Henry Ford
    "Dope Inc. - Britain Opium War Against The U.S." (LaRouche; Konstandinos Kalimtgis; David Goldman; Jeffrey Stienberg, 1978)
    "Fundamental Laws: A Report of the 68th Convocation of the Rose Cross Order" 1916
    "War is a Racket" �Major General Smedley Butler
    "The Secret Destiny of America" �Manly P. Hall
    "A Strategy for Israel in the Nineteen Eighties" Oded Yinon (English Translation)
    The WWI Conspiracy: Part 1 - Part 2 - Part 3 "A New World Order"
    The War You Don't See
    Psywar

    �The modern theory of the perpetuation of debt has drenched the earth with blood, and crushed its inhabitants under burdens ever accumulating.� �Thomas Jefferson
    �It is well enough that the people of the nation do not understand our banking and monetary system for, if they did, I believe there would be a revolution before tomorrow morning.� �Henry Ford
    �Man will ultimately be governed by God or by tyrants.� �Benjamin Franklin

    This post contains the official Gleeok� seal of approval. Look for these and other posts in an area near you.

  5. #5
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    @Nightmare
    Like saffith said, it's strictly a ram issue.
    And no one wants 16-32 gigs of ram in order to play ZC...
    Loading that much memory at once is just unheard of.
    It's semi-related to why we don;t have actual npc guys.

  6. #6
    The Timelord
    QDB Manager
    ZC Developer
    ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,339
    Mentioned
    109 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,460
    Level
    21
    vBActivity - Bars
    Lv. Percent
    8.74%
    I was pondering moving the string used by ZC to read the save file, ZC.sav, into a string read from allegro.log. I thin that this would be a beneficial change, as it would allow loader utilities to select a save file when launching ZC, or command line options for the save file filename. It would fall under [zelda-dx] as savefile=string.

    From that point, you can merely grab the string from ag.cfg, and default on zc.sav if no string is present in the cfg file, or if the specified file cannot be found.

    I suppose it might be possible to 'shift out' the save file in memory as well, but that would be far more work, and it may introduce new problems that I do not want to face at present.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social