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    The Timelord
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    Potential NES Inconsistencies

    I found some interesting pages on NES Zelda bugs/glitches, and oddities, that we may not yet be implementing.

    Ganon
    This one is obvious. Our Ganon is not NES accurate:
    http://ifs.nog.cc/kobe-ug.hp.infosee...elda_ganon.htm

    Video
    Spoiler: show





    NES Glitches

    Some topics on NES glitches that we may not be emulating:
    http://www.glitchgamer.com/the-legend-of-zelda-nes

    Bugs
    A Bug that Allows Quickly Skipping to the Ending:
    https://www.digitaltrends.com/gaming...to-the-ending/
    This one may only affect the FDS version, that IMO, we should eventually support as a module.

    Behaviour
    Finally, some trivia and NES behaviour that we may not have down pat:
    https://www.gamefaqs.com/boards/5634...3969876?page=1

    Patra
    Apparently, we are not the only ones with issues on boss coding:
    https://www.youtube.com/watch?v=83iAiwhQQF8
    This may be an emulation bug.

    Clearly, none of this is mission-critical to 2.54+ versions of ZC, but we might want to consider implementing it (perhaps with scripts), in the Z1 module.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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