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Thread: Allegro pull requests

  1. #21
    How many licks to get to the center Chris Miller's Avatar
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    Download Lands of Serenity today! You will be knocked comatose by its sheer awesomeness.
    The Titan's Quest, best played in the bathroom as the excitement can be somewhat...overwhelming.





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  2. #22
    Administrator DarkDragon's Avatar
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    Quote Originally Posted by Gleeok View Post
    Fun fact: Mutexes is not multi-threading. Mutex locks are the opposite of multi-threading! Bicker!!!



    Bicker bicker bicker!!! Are you saying that c++11 is more widely supported than c? Bicker? Stuff, bicker. Nonsense! Bicker!!


    P.S. Anyway, I guess newer gcc can use "__atomic*" prefix...? But clang uses "__sync*" ? ..Whatever. AFAICT they cover windows and unix toolchains so there's probably no issues there.

    [edit] Keep in mind that the allegro.cc folks like to argue about anything and everything. At least that's what happened every time I used to stop by there.
    That's definitely true of the guy that's currently posting in the linked thread (he also doesn't seem to have a solid grasp of the problem we're reporting). But the guy Zoria has been talking to (Edgar; I think the main 4.4 maintainer?) sounds reasonable (fingers crossed...)

  3. #23
    The Timelord
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    Oh, hell, I was saying c++03 or c++08 and it should be C99 or C03 something therearound. My error.

  4. #24
    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by ZoriaRPG View Post
    Insofar as they KB issue, I am having problems making the bug occur in any ZC build at present, including in 2.50.2. If it is a race condition as @Saffith suspects, then I am unsure how to trigger it.

    I have a few live topics over on allegro.cc if anyone wishes to participate in them.
    I know your super-enthused and everything, but trying to repro extremely rare cases is not a good use of time. Trust me. Especially so when Saffith was already able to repro it and trace it to a location, and there is already a proposed fix on top, with cherries even. I find a better use of time is to smoke crack and try to cut flying stink bugs in half with scissors. Those are my pomegranates you sons of bitches!!! Let's see you all try and procreate when you don't have any heads! D:


    I would head over to allegro.cc, but I forgot both my password and my username...also can't remember what email I used. lol >_<
    If need be I'll make a new account though.
    Last edited by Gleeok; 07-25-2017 at 09:06 AM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  5. #25
    The Timelord
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    Quote Originally Posted by Gleeok View Post
    I know your super-enthused and everything, but trying to repro extremely rare cases is not a good use of time. Trust me. Especially so when Saffith was already able to repro it and trace it to a location, and there is already a proposed fix on top, with cherries even. I find a better use of time is to smoke crack and try to cut flying stink bugs in half with scissors. Those are my pomegranates you sons of bitches!!! Let's see you all try and procreate when you don't have any heads! D:
    (Emphasis, mine.)

    You don't honestly think this; right?

    The only reason that I am doing this, is to try to deduce what specific events trigger the clash, and it is only using CPU cycles, not much of my actual time. If I had to invest a huge amount of time into it, then I would likely not want to do it at all.

    I would head over to allegro.cc, but I forgot both my password and my username...also can't remember what email I used. lol >_<
    If need be I'll make a new account though.
    A new account would be wise, as they seem to invalidate accounts after a while. @jman2050 has an account there, but when i tried to add him to the project that I listed, it said that his account was invalid.

  6. #26
    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by ZoriaRPG View Post
    (Emphasis, mine.)

    You don't honestly think this; right?

    The only reason that I am doing this, is to try to deduce what specific events trigger the clash, and it is only using CPU cycles, not much of my actual time. If I had to invest a huge amount of time into it, then I would likely not want to do it at all.
    Of course I do. I mean what I say and I say what I mean. You know what I mean? I mean, sure, I could just spray them, but then I wouldn't have acquired these deadly precision striking skills with ordinary household items. You knows what I sayin' yo?
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  7. #27
    The Timelord
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    I opened a ZC topic over on Allegro.cc here:
    https://www.allegro.cc/forums/thread...1031895#target

    There is also this discussion on an a4a5 transition layer, that seems to be going somewhere:
    https://www.allegro.cc/forums/thread/616977/1

  8. #28
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    I'm not really sure if I can access my allegro.cc account at all. None of the passwords I might have used work and there seems to be no way of resetting passwords on the site.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  9. #29
    The Timelord
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    Quote Originally Posted by jman2050 View Post
    I'm not really sure if I can access my allegro.cc account at all. None of the passwords I might have used work and there seems to be no way of resetting passwords on the site.
    I think that your account was closed for some reason, as when I tried to add you to the second project listing, I was shown 'No such user' as an error. They probably expire accounts after N-years of non-use. You might try opening a new account with the same username, and see if you can do that. If so, then someone can fix the bindings for your account and the listing for ZC in the projects list.

  10. #30
    The Timelord
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    @Gleeok : Are you working on this? I've been waiting for an update from you.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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