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    The Timelord
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    Zelda Classic 2.53.0

    For those not following the topics, ZC 2.53 is a replacement for 2.50.3RC1, and the last in the 2.50.x line.

    Here is the first public beta, ZC 2.53.0 Beta 2.

    We would appreciate bug reports on any of the following:
    • Playing quests made in 1.92, 2.10, 2.50.x and reporting any compatibility bugs.[/*]
    • Verification that scripts made in 2.50.0, 2.50.1, 2.50.2, and 2.50.3RC1 still work.[/*]
    • Testing that scripts compiled in 2.53.0 work properly in 2.53.0.[/*]
    • Tests that scripted quests compiled and saved in 2.53.0 work proper;y on 2.50.2 (and/or 2.50.3RC1).[/*]
    • Bug reports on any changes, or new features.[/*]
    • Bug reports on joystick configuration.[/*]




    Changelog
    Spoiler: show

    ChangeLog for 2.53 (2.50.2.1 RC1)

    Fixed improper error return values on some ffscript functions.
    Seem to have fixed reported bug of ZC crashing if the user shiftws focus when assigning joypad buttons.
    In any case, I can not replicat eit in this build, and I did change a read_button function that was a bit bonkers. ( ZoriaRPG, 2nd July, 2017 )

    ZC and ZQuest now use Allegro 4.4. (DarkDragon, 2nd July, 2017)

    Fixed 3rd quest with zero deaths not going to 5th quest. ( ZoriaRPG, 20th June, 2017 )

    Reverted COMBOSDM change made by Saffith, as it caused different bugs with older players.
    This is properly fixed in 2.55+. ( ZoriaRPG, 20th June 2017 )

    Fixed long-standing bug where setting Link->Item every frame causes lag. ( ZoriaRPG, May 2017 )

    Fixed lweapon->Behind not working. ( ZoriaRPG, May 2017 )

    Fixed ffc->Link being unable to be cleared, or otherwise set to 0 ( ZoriaRPG, May 2017 )

    Fixed scale args for DrawChar() and DrawInteger(): Both of these now scale per zscript.txt documentation. ( ZoriaRPG, Jan 2017 )

    Zelda Classic Menus: Added Etc->Show Debug Console. This opens the Allegro debug console or closes it if it is open. ( ZoriaRPG, Jan 2017 )

    ZScript Variables in scope are destroyed when their scope exits. ( DarkDragon, Jan 2017 )

    Fixed long-standing keyboard issues with alt_tab, and hopfully) issues with the keyboard losing focus. (DD/Z, Dec 2016-Jan 2017)

    Added a checkbox to disable analog stick movement.
    Changed joystick config dialogues to match keyboard config dialogues.
    Added more joystick options to ag.cfg.
    Small fixes to joystick input.
    Fixed minor issues in key config dialogues. ( Saffith, 18-Dec-2016 )

    Additional fixes with Link exiting water. ( Saffith, 15-Dec-2016 )

    Fixed an invalid read in draw_wavy(). ( Saffith, 14-Dec-2016 )

    Fixed Link's position being offset improperly on continue when quakeclk > 0.
    Ensure overscane rectangle is black while the screen is shaking.
    Fixed an issue with Limk exiting water.
    Fixed Stone of Agony sensitivity. ( Saffith, 11-Dec-2016 )

    Fixed an issue where bitmaps may be drawn improperly based on ZQuest version.

    Fixed incorrect screen calculation and possible crash in warp with combos that carry over. ( Saffith, 6-Dec-2016 )

    Global script OnExit now works. In prior versions, this script did not run.

    Fixed a crash when loading a sfx file with more than 35 chars or without any extension. ( Gleeok, 2015-12-30 01:05:05 )

    Fixed negative constants being read incorrectly.
    Fixed incorrect screen calculation and possible crash in Game->SetComboSolid(). ( Saffith, 2015-12-19 19:41:38 )

    Fixed a crash when importing combos. ( Saffith, 2015-11-27 09:30:31 )

    Replaced the built-in MIDIs with versions edited by zaphod77 to sound more like the NES game. ( Saffith, 2015-10-14 10:41:20 )


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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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