Umm It would be nice to see the Diagonal Traps working... That is a simple logic correction.
Circular Traps take a bit more work since their angle must be normalized.

If we actually managed to add scripted enemies this time around and they work for everybody that would be impressive.
But we're far too lazy. But the minute someone can prove they dont work after compiling from source...
You can say bye bye to your scripted enemies.

tk:dr I've given up on that dream. And you should too.

You can drop the standing and walking npcs.
Those were to be the only customizable npcs. Those existed before we had an enemy editor.