User Tag List

Results 1 to 6 of 6

Thread: Graphics Pack (.zgp) support: needed or not?

  1. #1
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,228
    Mentioned
    70 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    11,025
    Level
    31
    vBActivity - Bars
    Lv. Percent
    8.16%

    Graphics Pack (.zgp) support: needed or not?

    Hi everyone,

    I'm in the middle of a massive cleanup of the quest loading code (which among other things will hopefully make it easier to import/export more parts of the .qst like sounds and items/sprites, and also lift many numerical limits in the quest).

    While working on this part of the code I've stumbled upon the problems with .zgp files, which bundle together many different graphics settings in the quest. This made sense back when most of the quest elements like enemies, items, etc. were hard-coded and could only be customized by changing the graphics. As they currently stand, .zgp files are unsafe to import and export from different versions of ZQ, and will do strange things to your custom items if you import/export between different quests with different sets of custom items.

    My understanding from talking to some people on chat is that .zgps are very rarely used, with most tiles being distributed as .qsts or as loose tiles/combos. Is this accurate? Would anybody miss .zgps if support for them were dropped?

  2. #2
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    I'm with you DD it needs to be dropped.
    They are much too unsafe.

  3. #3
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,815
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,933
    Level
    33
    vBActivity - Bars
    Lv. Percent
    23.44%
    We haven't really supported them at all. The problem with them is as you say; a zgp is more than graphics yet less than a quest file. In practice this subset of data is never what you wanted if you were to pick what goes into it. IIRC Saffith did fix the import feature for 2.50.0 ...I guess it broke again?

    I doubt anyone misses that format though.
    Last edited by Gleeok; 06-26-2017 at 08:30 PM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  4. #4
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,760
    Level
    21
    vBActivity - Bars
    Lv. Percent
    68.7%
    ZGP is unsupportable . The vast majority of ZGP files were from 1.92, and similarly old ZQuest versions, and these could not be read by 2.5 IIRC, leading to the complete demise of the format. It has zero handling for files outside of its internal version.

    I would like to see a proper graphical export feature in the future, but ZGP is dead.

  5. #5
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    44
    Posts
    2,523
    Mentioned
    40 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,840
    Level
    19
    vBActivity - Bars
    Lv. Percent
    75.69%
    I thought that's why .QSU's and the individual formats were invented. I don't think I ever used ZGPs.

    -James

  6. #6
    Keese Avataro's Avatar
    Join Date
    Oct 2010
    Posts
    64
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    720
    Level
    9
    vBActivity - Bars
    Lv. Percent
    45.47%
    Yeah those aren't needed.
    Beware the power of GANON! Hahaha

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social