User Tag List

Results 1 to 10 of 13

Thread: Script Execution Order

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,765
    Level
    21
    vBActivity - Bars
    Lv. Percent
    69.7%
    Quote Originally Posted by Dimentio View Post
    During Screen Init, global scripts are halted.

    Test that with scrolling type set to 'No Scrolling', on a frame-by frame basis please, and tell me if it holds true. I believe that script drawing is suspended during all transitions, but not the global script itself.

    You may attempt to verify this by running a global counter, and seeing if it halts during screen transitions.


    ... Yet more script settings that we need to define.

  2. #2
    Banned
    Join Date
    May 2015
    Posts
    141
    Mentioned
    34 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    667
    Level
    9
    vBActivity - Bars
    Lv. Percent
    14.48%
    Quote Originally Posted by ZoriaRPG View Post
    but not the global script itself.

    You may attempt to verify this by running a global counter, and seeing if it halts during screen transitions.
    Except that's what I was doing. I have a script that drawtiles a bunch of tiles to the screen, and a counter which moves the position where those tiles are drawn diagonally up and to the left each frame. However, the tile stopped being moved diagonally for the duration of the screen transition onto the NES dungeon screen.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social