User Tag List

Results 1 to 3 of 3

Thread: Filepack Fun, Itemdata

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Timelord
    QDB Manager
    ZC Developer
    ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,336
    Mentioned
    107 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,441
    Level
    21
    vBActivity - Bars
    Lv. Percent
    5%

    Question Filepack Fun, Itemdata

    I'm having more absolutely lovely fun with the filepack format not doing what I tell it to do.

    This time, it;s with the itemdata struct, and aye, I did feed it specific version information, and I did bump V_ITEMS.

    Does anyone want to have a look at this?

    https://github.com/ZoriaRPG/ZeldaCla...ee/ItemdataExp

    The key files are:

    qst.cpp, zfdefs.h, zq_class.cpp

    The affected functions are readitems() and writeitems().

    I commented out the sections that I was adding, and you can search for the string:

    //! I need help with this.

    to quickly find them.

    The ZScript side of this is fine, and the jwin side seems to also be fine. I tried to create a debug build, but MSVC crashes outright when I do that.

    Here is what happens when I try to build for debug.
    Spoiler: show

    Code:
    2>LINK : fatal error LNK1000: Internal error during IncrBuildImage
    2>  Version 9.00.21022.08
    2>  ExceptionCode            = C0000005
    2>  ExceptionFlags           = 00000000
    2>  ExceptionAddress         = 4C003FC0
    2>  NumberParameters         = 00000002
    2>  ExceptionInformation[ 0] = 00000008
    2>  ExceptionInformation[ 1] = 4C003FC0
    2>CONTEXT:
    2>  Eax    = 4C003FC0  Esp    = 003AEE10
    2>  Ebx    = 40008184  Ebp    = 003AEE3C
    2>  Ecx    = 00DED670  Esi    = 4064510C
    2>  Edx    = 003AEE2C  Edi    = 00EFD6C0
    2>  Eip    = 4C003FC0  EFlags = 00010246
    2>  SegCs  = 00000023  SegDs  = 0000002B
    2>  SegSs  = 0000002B  SegEs  = 0000002B
    2>  SegFs  = 00000053  SegGs  = 0000002B
    2>  Dr0    = 00000000  Dr3    = 00000000
    2>  Dr1    = 00000000  Dr6    = 00000000


    Full MVSC log
    Last edited by ZoriaRPG; 06-06-2017 at 10:24 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social