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    The Timelord
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    Question Filepack Fun, Itemdata

    I'm having more absolutely lovely fun with the filepack format not doing what I tell it to do.

    This time, it;s with the itemdata struct, and aye, I did feed it specific version information, and I did bump V_ITEMS.

    Does anyone want to have a look at this?

    https://github.com/ZoriaRPG/ZeldaCla...ee/ItemdataExp

    The key files are:

    qst.cpp, zfdefs.h, zq_class.cpp

    The affected functions are readitems() and writeitems().

    I commented out the sections that I was adding, and you can search for the string:

    //! I need help with this.

    to quickly find them.

    The ZScript side of this is fine, and the jwin side seems to also be fine. I tried to create a debug build, but MSVC crashes outright when I do that.

    Here is what happens when I try to build for debug.
    Spoiler: show

    Code:
    2>LINK : fatal error LNK1000: Internal error during IncrBuildImage
    2>  Version 9.00.21022.08
    2>  ExceptionCode            = C0000005
    2>  ExceptionFlags           = 00000000
    2>  ExceptionAddress         = 4C003FC0
    2>  NumberParameters         = 00000002
    2>  ExceptionInformation[ 0] = 00000008
    2>  ExceptionInformation[ 1] = 4C003FC0
    2>CONTEXT:
    2>  Eax    = 4C003FC0  Esp    = 003AEE10
    2>  Ebx    = 40008184  Ebp    = 003AEE3C
    2>  Ecx    = 00DED670  Esi    = 4064510C
    2>  Edx    = 003AEE2C  Edi    = 00EFD6C0
    2>  Eip    = 4C003FC0  EFlags = 00010246
    2>  SegCs  = 00000023  SegDs  = 0000002B
    2>  SegSs  = 0000002B  SegEs  = 0000002B
    2>  SegFs  = 00000053  SegGs  = 0000002B
    2>  Dr0    = 00000000  Dr3    = 00000000
    2>  Dr1    = 00000000  Dr6    = 00000000


    Full MVSC log

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