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Thread: Says I used cheats when I clearly did not

  1. #1
    Wizrobe Nightmare's Avatar
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    Unverified Bug Says I used cheats when I clearly did not

    https://www.twitch.tv/videos/147467606

    I didn't use cheats once in this quest, the timer was working, and it says I did afterwards, what the hell?

    This is not good if I'm trying to set up tracks for SR.com

    -James

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  2. #2
    Here lies mero. Died by his own dumbassitude.
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    @Nightmare
    it's possible to enabled cheats via a script you know. So yeah that can happen and may not be a bug, but never the less. We shall investigate it, James.

  3. #3
    The Timelord
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    Quote Originally Posted by Nightmare View Post
    https://www.twitch.tv/videos/147467606

    I didn't use cheats once in this quest, the timer was working, and it says I did afterwards, what the hell?

    This is not good if I'm trying to set up tracks for SR.com

    -James
    Please post the quest file somewhere, or link to it; and tell me what version of ZC you used, and how you saw that you had cheats enabled at any point.

  4. #4
    The Time-Loop Continues ZC Developer
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    I talked to Nightmare about it in chat earlier. Very strange.

    @Nightmare : Were cheats enabled at some point earlier in the save file before you (re)started the run?
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  5. #5
    The Timelord
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    Quote Originally Posted by Gleeok View Post
    I talked to Nightmare about it in chat earlier. Very strange.
    I did a cursory test, with a clean quest file and I could not replicate it.



    I did not think to load a quest enable cheats, exit, and load a separate quest in that slot.

  6. #6
    Wizrobe Nightmare's Avatar
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  7. #7
    The Timelord
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    Gleeok

    I tested this theory, as follows:

    I loaded a quest, enabled cheats Lv 4, and turned on hitboxes; then F6->Retry, and I loaded a quick demo quest with a Zelda flag on the first screen. This did not replicate the problem - video below - and I will next check if setting it by script with Game->Cheat = 4. has a different effect. e.g. If the scripted cheat level is not clearing on Init.


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    Wizrobe Nightmare's Avatar
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    The only thing I can really note is that I did hit "Retry" on the first failed attempt, but that still shouldn't trigger that.

    IDK what to say.

    -James

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  9. #9
    The Timelord
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    I have now tried it by enabling cheats in the UI, and by script, and loading a second quest file into the slot.

    I can not replicate this with another quest, and I suspect that demo1st.qst is setting a cheat flag by script, but the quest buffer is merely a list of imports and I have no way to determine without dumping the ZASM table.


    @Gleeok : Do you have any type of ZASM inspector to dump the buffers to a text file?
    @Nightmare : You did not specify the precise version of Zelda Classic that you are used when this happened. This is very important.

  10. #10
    Wizrobe Nightmare's Avatar
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    Quote Originally Posted by ZoriaRPG View Post
    I have now tried it by enabling cheats in the UI, and by script, and loading a second quest file into the slot.

    I can not replicate this with another quest, and I suspect that demo1st.qst is setting a cheat flag by script, but the quest buffer is merely a list of imports and I have no way to determine without dumping the ZASM table.


    @Gleeok : Do you have any type of ZASM inspector to dump the buffers to a text file?
    @Nightmare : You did not specify the precise version of Zelda Classic that you are used when this happened. This is very important.
    2.50.2 ZoriaRPG

    -James

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