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Thread: Says I used cheats when I clearly did not

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    Wizrobe Nightmare's Avatar
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    Unverified Bug Says I used cheats when I clearly did not

    https://www.twitch.tv/videos/147467606

    I didn't use cheats once in this quest, the timer was working, and it says I did afterwards, what the hell?

    This is not good if I'm trying to set up tracks for SR.com

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    Here lies mero. Died by his own dumbassitude.
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    @Nightmare
    it's possible to enabled cheats via a script you know. So yeah that can happen and may not be a bug, but never the less. We shall investigate it, James.

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    The Timelord
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    Quote Originally Posted by Nightmare View Post
    https://www.twitch.tv/videos/147467606

    I didn't use cheats once in this quest, the timer was working, and it says I did afterwards, what the hell?

    This is not good if I'm trying to set up tracks for SR.com

    -James
    Please post the quest file somewhere, or link to it; and tell me what version of ZC you used, and how you saw that you had cheats enabled at any point.

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    OBEY GOVERNMENT GOD ZC Developer
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    I talked to Nightmare about it in chat earlier. Very strange.

    @Nightmare : Were cheats enabled at some point earlier in the save file before you (re)started the run?
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    The Timelord
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    Quote Originally Posted by Gleeok View Post
    I talked to Nightmare about it in chat earlier. Very strange.
    I did a cursory test, with a clean quest file and I could not replicate it.



    I did not think to load a quest enable cheats, exit, and load a separate quest in that slot.
    Last edited by ZoriaRPG; 05-29-2017 at 04:48 AM.

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    Wizrobe Nightmare's Avatar
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    Gleeok

    I tested this theory, as follows:

    I loaded a quest, enabled cheats Lv 4, and turned on hitboxes; then F6->Retry, and I loaded a quick demo quest with a Zelda flag on the first screen. This did not replicate the problem - video below - and I will next check if setting it by script with Game->Cheat = 4. has a different effect. e.g. If the scripted cheat level is not clearing on Init.


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    Wizrobe Nightmare's Avatar
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    The only thing I can really note is that I did hit "Retry" on the first failed attempt, but that still shouldn't trigger that.

    IDK what to say.

    -James

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  9. #9
    The Timelord
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    I have now tried it by enabling cheats in the UI, and by script, and loading a second quest file into the slot.

    I can not replicate this with another quest, and I suspect that demo1st.qst is setting a cheat flag by script, but the quest buffer is merely a list of imports and I have no way to determine without dumping the ZASM table.


    @Gleeok : Do you have any type of ZASM inspector to dump the buffers to a text file?
    @Nightmare : You did not specify the precise version of Zelda Classic that you are used when this happened. This is very important.
    Last edited by ZoriaRPG; 05-30-2017 at 09:26 PM.

  10. #10
    Wizrobe Nightmare's Avatar
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    Quote Originally Posted by ZoriaRPG View Post
    I have now tried it by enabling cheats in the UI, and by script, and loading a second quest file into the slot.

    I can not replicate this with another quest, and I suspect that demo1st.qst is setting a cheat flag by script, but the quest buffer is merely a list of imports and I have no way to determine without dumping the ZASM table.


    @Gleeok : Do you have any type of ZASM inspector to dump the buffers to a text file?
    @Nightmare : You did not specify the precise version of Zelda Classic that you are used when this happened. This is very important.
    2.50.2 ZoriaRPG

    -James

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