Quote Originally Posted by Saffith View Post
Sword triggers were continuous in 2.10, but they aren't in 2.50.0. I don't know when exactly it changed. Shouldn't be hard to figure it out, I just can't check the logs right now.
In LinkClass::check_slash_block(), comment out the lines
Code:
if(!isTouchyType(type)) set_bit(screengrid,i,1);
and
Code:
if(!isTouchyType(type)) set_bit(ffcgrid, current_ffcombo, 1);
and they should become continuous again. screengrid and ffcgrid are used to keep track of which combos have already been checked for the current attack.
Do you happen to know if this was intentionally blocked, or if it was merely an oversight?

I obviously don;t want to introduce a new and different bug by changing it. i could supply a quest header requirement to these instructions, to fix 2.10 quests; but if continuous triggers are in fact broken, as @Tamamo describes--I accepted her explanation for the present, as it seemed plausible--then they need some kind of reworking to be viable.

I have some preliminary work to do on the flag editor components, which amount at present to little more than an experiment, but if they prove, then I will think about adding continuous flags for this type of event.