User Tag List

Results 1 to 3 of 3

Thread: [2.50.2] Vires freeze

  1. #1
    Keese Avataro's Avatar
    Join Date
    Oct 2010
    Posts
    64
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    720
    Level
    9
    vBActivity - Bars
    Lv. Percent
    45.47%

    Sick Bug [2.50.2] Vires freeze

    Vires with high enough HP to not die in 1 hit and that do not split on hit oftentimes permanently freeze when taking damage while they are in the air. I have "Enemies jump through Z-axis" disabled.

    Also a general bug, they get knocked across the entire screen and then snap back to where they were when they split on hit.
    Last edited by Avataro; 07-22-2018 at 12:02 PM.
    Beware the power of GANON! Hahaha

  2. #2
    Keese Avataro's Avatar
    Join Date
    Oct 2010
    Posts
    64
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    720
    Level
    9
    vBActivity - Bars
    Lv. Percent
    45.47%
    Still happening in 2.53 beta 11.
    Beware the power of GANON! Hahaha

  3. #3
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,760
    Level
    21
    vBActivity - Bars
    Lv. Percent
    68.7%
    Fixed the issue with vires freezing, in both 2.53 and 2.55.

    Does anyone happen to know if, on the real NES HW, Vires fly across the screen until they hit a solid space, when hit?

  4. #4
    Octorok jeffythedragonslayer's Avatar
    Join Date
    Jan 2024
    Posts
    398
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    29
    Level
    2
    vBActivity - Bars
    Lv. Percent
    15.33%
    Quote Originally Posted by ZoriaRPG View Post
    Does anyone happen to know if, on the real NES HW, Vires fly across the screen until they hit a solid space, when hit?
    Zel and I just tested this (in Nestopia v1.40 with the ROM that has the "hold reset" warning) with the vires in the screen above the entrance screen in LEVEL-4. Some of them go flying until they hit a wall when they are slashed, some of them split before hitting the wall.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social