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Thread: Plans & Proposals: Enemy / Weapon/ Item Defense / Classes (Ideas, too)

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  1. #1
    Keese
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    Quote Originally Posted by ZoriaRPG View Post
    I'm not in favour of working with Guys, but rather, I prefer to add some flags and vars to the npc class, some movement patterns, and ... a string field to the screen npc list, to allow the questmaking to create livelier towns, with strings attached to npcs, and guys that can move about as in Dragon Quest, or what-have-you.

    We have discussed the Z3 sword, but the Z4 shield. What does this need to do? Push enemies with a 'can push' flag? Add a shield lweapon? Allow shields to be equipment items that turn on and off?
    sorry for the late reply.
    the z4 shield would need a to be equipable and useable using the a and b buttons.
    the shield in the gb games would block and bounce some enemies like octorocks and push and block others like urchins.
    link's sprite changes depending on if he has it unequipped, if he has it equipped, or if he has it equipped and is using it.

  2. #2
    The Timelord
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    Quote Originally Posted by Shadowblitz16 View Post
    sorry for the late reply.
    the z4 shield would need a to be equipable and useable using the a and b buttons.
    the shield in the gb games would block and bounce some enemies like octorocks and push and block others like urchins.
    link's sprite changes depending on if he has it unequipped, if he has it equipped, or if he has it equipped and is using it.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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