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Thread: AngelScript: The Revenge

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  1. #1
    Keese
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    Quote Originally Posted by Tamamo View Post
    Any chance I can convince you to ditch the AS compiler for ZScript, i would rather we play it safe and not have zscript and as interacting with one another... Too much can go wrong.
    I was thinking we'd just expose the ZScript internals to AS as a custom data type or something. Nothing fancy, just let AS get/set any arbitrary ZS variable, no complicated timing or waitdraws or whatever.

    In any case, whether it's added or not, I don't believe interaction between the two will affect the current part of the design at all. The decision can be safely put off until AS and ZS are working side by side in the first place.

  2. #2
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    Quote Originally Posted by Tamamo View Post
    Why don't we go for 0% compatibility and you learn to deal with it. Gleeok already pretty much decided he is not dropping support for ZScript. "since that's crazysauce"
    There is therefore no reason for AS and ZScript to be compatible. Pick one or the other, or may'be both who knows.
    Quote Originally Posted by ZoriaRPG View Post
    Precisely. My second option, is parallel operation, with no direct communication. I suppose the ZScript messaging and AS messaging could be used as an interface, but if you are going to do that, you may as well implement all the types in some fashion.
    I don't see what you're talking about, Tamamo

  3. #3
    Username Kaiser SUCCESSOR's Avatar
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    the answer for the zscript thing is already "no, that's dumb". It will take significantly more work for significantly less gain. It seems obvious.

  4. #4
    The Timelord
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    Here is my announcement: We are officially ditching both ZScript and AS for the only appropriate language:

    Spoiler: show

    Klingonese. I don't believe it has a translation for 'compromise', and its predilection for insults, bater, and argumentative and arrogant posturing, all seem wildly appropriate.


    End of report.

    /and I used to be so damned polite./


  5. #5
    Here lies mero. Died by his own dumbassitude.
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    Why are we even talking about ZScript here...
    This is a discussion about the implementation of angelscript need i remind you guys about that?
    If you still want to use zscript thats your business.
    If you want to switch over to angelscript that's fine too.
    Last edited by Tamamo; 02-06-2017 at 10:16 AM.

  6. #6
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    Quote Originally Posted by Tamamo View Post
    Why are we even talking about ZScript here...
    This is a discussion about angelscript need i remind you guys about that?
    If you still want to use zscript thats your business.
    If you want to switch over to angelscript that's fine too.
    Because this is topic about Angelscript replacing ZScript. Of course there is going to be talk about ZScript.

  7. #7
    Username Kaiser SUCCESSOR's Avatar
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    Quote Originally Posted by Dimentio View Post
    Because this is topic about Angelscript replacing ZScript. Of course there is going to be talk about ZScript.
    This is a topic about implementing AngelScript. The hypothetical future of Zscript discussion is getting a little old and tiring.

  8. #8
    Here lies mero. Died by his own dumbassitude.
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    Quote Originally Posted by SUCCESSOR View Post
    This is a topic about implementing AngelScript. The hypothetical future of Zscript discussion is getting a little old and tiring.
    I feel the same way you do buddy. In fact... It's time i step back in as official zc ambassador since apparently @ZoriaRPG ; and i'm just going to be blunk, sucks at his job and doesn't even know what that means. It has nothing to do with the community, it has to do with keeping the develop team from falling apart.
    @ZoriaRPG @Grayswandir @Dimentio
    if you have nothing else to say about the implementation of angelscript. then feel free to make another thread to discussion compatibility. It's really sad when i'm forced to put my foot down here cause you kids don't know how to stop.
    When nobody wanted to go with my suggestion to implement LUA instead of AS i chose to respecte everyone elses decision. It would be nice if you would show me the same courtesy.

  9. #9
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    Quote Originally Posted by Tamamo View Post
    I feel the same way you do buddy. In fact... It's time i step back in as official zc ambassador since apparently @ZoriaRPG ; and i'm just going to be blunk, sucks at his job and doesn't even know what that means. It has nothing to do with the community, it has to do with keeping the develop team from falling apart.
    @ZoriaRPG @Grayswandir @Dimentio
    if you have nothing else to say about the implementation of angelscript. then feel free to make another thread to discussion compatibility. It's really sad when i'm forced to put my foot down here cause you kids don't know how to stop.
    When nobody wanted to go with my suggestion to implement LUA instead of AS i chose to respecte everyone elses decision. It would be nice if you would show me the same courtesy.
    Wait, who made you in charge, again?
    .
    Anyways, any discussion on Angelscript is inherently linked to ZScript discussion, so I fail to see why we need two separate topics for this (especially since I don't recall the change to Angelscript ever being... well, confirmed (unless that was somehow decided already and I missed it)).

  10. #10
    Here lies mero. Died by his own dumbassitude.
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    especially since I don't recall the change to Angelscript ever being... well, confirmed
    It was decided eons ago, by Saffith and Gleeok both . They removed it with every attention to come back to it later. >_>

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