Quote Originally Posted by DarkDragon View Post
1. What were the lessons learned last year during the effort to incorporate AngelScript? What are the big challenges?
2. Is it feasible to switch to AngelScript while maintaining compatibility with old quests (presumably, this would require only supporting the ZASM interpreter, and ZScript could be dropped entirely)? Or would an AngelScript-driven ZC live in its own ecosystem separate from the existing program and quests?
3. What concrete steps would need to be taken to adopt AngelScript, to minimize the time until we have a functional release candidate, if we decide to do this?
1. All enemies can be recreated in angelscript, but problably shouldn't be since they die after one frame for some reason.
2. Yes, as you said support the ZASM interpreter and I think we're good.
3. A detailed design doc how it's going to work would be nice. Yeah I know most you hate those.