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  1. #1
    Gel
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    Increasing the alias count

    Currently, there's a limit of 2048 entries for aliases.

    Would it be possible to expand this?

    Most expansions I've seen have been doubles (i.e. 256 to 512 enemies), so how about 4096 aliases?

    I mean, for my own purposes, 3072 would be comfortable, but I have no idea what numbers would be easiest to work with on the programming side of things, so maybe most expansions have been doubles for a reason... (?)

    (And, as per the sticky topic, the suggestion is for the next "maintenance release" (2.50.3?), in case that wasn't the default assumption.)

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    Here lies mero. Died by his own dumbassitude.
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    You mean redoubled. And i'm against this change, and it's probably not gonna happen. Since gleeok was against it the first time. (I swear if you cave this time because of trees, I'm gonna punch you in the dick @Gleeok ) Just kidding necky.

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    Gel
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    Quote Originally Posted by Tamamo View Post
    You mean redoubled.
    ...ok.

    Quote Originally Posted by Tamamo View Post
    And i'm against this change, and it's probably not gonna happen.
    Something to do with restructuring the file format or data storage system? I was worried if a thing like that might be an issue. I figured, if it was as simple as entering a max number, that would've been done already. Well, if that's the case, then there's probably no point going to such a huge inconvenience for only a minor convenience. It was more for people who were/might have been considering using my stuff than it was for me.

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    Administrator DarkDragon's Avatar
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    Can you please link me to the previous discussions, particularly those that include
    - rationale for the need for more than 2048 combo aliases;
    - Gleeok's decision and reasoning for turning down the request?

  5. #5
    Here lies mero. Died by his own dumbassitude.
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    Did you misread the thread @DarkDragon .
    I specifically said it was already doubled, @Gleeok was the one who did that. And he said firmly that it won't happen again.
    Let's leave it at that shall we less he fills the need to chime in.

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    The Time-Loop Continues ZC Developer
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    I changed enemies to 512 because people were running out of custom enemy slots and I remember I made a joke about combo aliases once -- something about trees. I imagine it was hilarious. :)


    [edit] (I also misread this thread.)

    * Increased the maximum usable combo aliases to 2048. Pro Tip: Don't use them all for trees!
    * Added Import and Export Combo Aliases functionality in the File->Import/Export Menu. ( Gleeok, 2012-06-11 01:06:28 )
    ..Do people actually use all of them?
    Last edited by Gleeok; 01-15-2017 at 09:48 PM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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    Username Kaiser SUCCESSOR's Avatar
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    Quote Originally Posted by Gleeok View Post
    I remember I made a joke about combo aliases once -- something about trees. I imagine it was hilarious. :)
    I remember this! Someone asked if they could be increased and Gleeok, IIRC, asked why anyone would need more. The person stated that they had used a bunch for different colored trees. I found the "Pro Tip: Don't use them all for trees! " comment hilarious.

    Quote Originally Posted by Gleeok View Post
    ..Do people actually use all of them?
    I don't see how. Those things are annoying to set up and use. I prefer drawing layer by layer myself. I guess if you don't use layers much they may be a little more user friendly.

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    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by SUCCESSOR View Post
    I remember this! Someone asked if they could be increased and Gleeok, IIRC, asked why anyone would need more. The person stated that they had used a bunch for different colored trees. I found the "Pro Tip: Don't use them all for trees! " comment hilarious.



    I don't see how. Those things are annoying to set up and use. I prefer drawing layer by layer myself. I guess if you don't use layers much they may be a little more user friendly.

    Maybe we should ask @Lüt what's in the burgers.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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    Here lies mero. Died by his own dumbassitude.
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    Yes, for the third time. From shardstorm.
    Build 1550 - linux , macosx-Leopard , windows
    * Increased the maximum usable combo aliases to 2048. Pro Tip: Don't use them all for trees!
    * Added Import and Export Combo Aliases functionality in the File->Import/Export Menu. ( Gleeok, 2012-06-11 01:06:28 )

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    The Timelord
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    Quote Originally Posted by Lüt View Post
    Currently, there's a limit of 2048 entries for aliases.

    Would it be possible to expand this?

    Most expansions I've seen have been doubles (i.e. 256 to 512 enemies), so how about 4096 aliases?

    I mean, for my own purposes, 3072 would be comfortable, but I have no idea what numbers would be easiest to work with on the programming side of things, so maybe most expansions have been doubles for a reason... (?)

    (And, as per the sticky topic, the suggestion is for the next "maintenance release" (2.50.3?), in case that wasn't the default assumption.)
    There is no specific reason that expansion shave been a PO2 doubling, other than standard programming logic to think in powers of two. What is your application for combo aliases, that you have expended them all?

    If increased, I would try to set this sort of thing up as a standard value, along with the other combo placement modes. Quite frankly, I would think that users more easily run out of tiles, than anything else. I know that I, and a few others have certainly done that, because we use an unsigned short for them. Given the data width of a tile, I see the sense in limiting them for quest packaging, but because we compress that data, and unused space should be 0, I also see the 'nonsense' in it.

    Combo aliases are the same sort of deal. I'd rather hear the rationale both for, and against a change here.

    I'm not against this change, despite that I rarely use the things, mostly because I'm senile and forget to use them. We may as well get all out filepack revisions done in one pass; but it will not be in a maintenance release (e.g. 2.50.3), as this would pose compatibility concerns within a series of releases that should be avoided.

    I'd like to add some extra padding into the filepack to support changes within a series, in the future. I would be in favour of increasing all the system counts, if they do not gravely, adversely affect file size.

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