Quote Originally Posted by Lelouche Vi Britannia View Post
Thanks! That will help!
The uploads include demo quests, so they might help. The chest game code is a bit complex, as it is obviously designed for the minigame itself. I have a chest script that is mostly finished, that I designed so that it could not be broken by F6, here:

https://pastebin.com/mM5rg1dP

This one is somewhat complex as well, but the idea is to prevent the player from either being able to duplicate chest contents, or to lose chest contents that they acquire, if they press F6 during the process of awarding or setting the item or the screen values. It is absolutely something that you will want to consider for chests, and possibly for doors, as the timing involved can be tricky.