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Thread: crashes inside ffasm.cpp when assigning script slots

  1. #11
    Is this the end?
    ZC Developer
    Saffith's Avatar
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    Yeah, I see it now. Sorry, kind of slow today.

    I don't know when that originally happened, but GhostZHActiveScript didn't exist until August 2011.

    qst.dat from build 1424 seems to be okay; build 1440's is bad. It's not the same, though...
    Code:
    (gdb) print globalmap
    $4 = std::map with 6 elements = {[0] = {first = "Slot 1: ~Init", 
        second = "~Init"}, [1] = {first = "", second = ""}, [2] = {first = "", 
        second = ""}, [3] = {first = "", second = ""}, [51744] = {first = "", 
        second = <incomplete sequence \304>}, [52048] = {first = "", 
        second = "H\200\212\016\240y\226\016nit"}}
    Build 1649 is when GhostZHActiveScript and slot2_icecombos first appeared.
    Last edited by Saffith; 01-09-2017 at 05:59 PM.

  2. #12
    Administrator DarkDragon's Avatar
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    Thanks. It's very strange... I suppose it must be data leaking from one quest into the next one that's opened? But I don't see how, looking at the quest loading and saving code.

    In any case this commit is the dead-stupid fix for now: https://github.com/ArmageddonGames/Z...f5dc5fa9e509e8

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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