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Thread: Link animation suggestion

  1. #1
    Keese
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    Link animation suggestion

    can the devs of ZC implement these states and animation into ZC?

    - Link Idle <-- used if link is not walking and game flag is set
    - Link Pushing <-- used if link if pushing against a wall and a game flag is set
    - Link Pulling <-- used if link is lifting a liftable combo
    - Link Holding <-- used if link is holding a liftable combo and is idle see here
    - Walking and Holding <-- used if link holding a liftable combo and walking see here
    - Link Falling <--used if link falls down a pit combo see here
    - Link Dead <--controlled by a flag if true link will use this animation after dying and spinning around

  2. #2
    Octorok jeffythedragonslayer's Avatar
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    These sound like Zelda 3-style animations. It looks like there is space for only one or two more tabs under Quest->Player->Player Sprites->Sprites (Land), so we might have to add a second row of tabs. I wouldn't mind Slash and Slash 2 being combined into one tab.

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