User Tag List

Results 1 to 2 of 2

Thread: Missing enemy numbers in editor?

  1. #1
    Gel
    Join Date
    Sep 2016
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    279
    Level
    6
    vBActivity - Bars
    Lv. Percent
    15.58%

    Missing enemy numbers in editor?

    I don't know if this is already explained anywhere, but I've done several searches on it and didn't find anything, nor does the wiki seem to answer it...

    Being extremely OCD, a long time ago I combed through the entire list in the enemy editor and took note of each enemy's number, and I noticed there appear to be many gaps in the order. By this I mean a large chunk of enemy numbers don't have actual enemies associated with them, and as such, don't even show up in the list. The most notable example is that Enemies 1 through 19 are missing. In total, there are 56 numbers missing out of the first 176. The unused numbers at the end of the list (e177 - e511) don't seem to have any gaps. Despite this, none of the enemies that exist in Zelda Classic are missing.

    Recently I checked again and these gaps still exist. So, I still find myself wondering: are these missing entries used by various internal things that shouldn't be messed with, such as enemy types? Are they deleted entries that never returned for reuse? Or is it something else?

  2. #2
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    41
    Posts
    3,389
    Mentioned
    178 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,429
    Level
    24
    vBActivity - Bars
    Lv. Percent
    69.42%
    1-19 are guys, though not all of them are used. Higher numbers are dummied out. Additional enemies were planned at some point, but they were never finished, and their slots weren't made available again for whatever reason.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social