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Thread: Compiling Zelda Classic instructions?

  1. #11
    Here lies mero. Died by his own dumbassitude.
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    @Saffith
    Almost there! I'm 10 meters from the top of the hill and then there's the downward spiral!
    I fixed the linkhandler issue.

    It compiles, but it is not raining men unfortunately.

    edit: And yes I moved the dependencies. "The data files from 2.5.2 over as well as the quest files and everything. Still isn't working."

    edit2: I wish I had a mac like you Saffith.
    Last edited by Tamamo; 06-09-2016 at 02:09 PM.

  2. #12
    Is this the end?
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    Saffith's Avatar
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    Nah, Linux. My only Mac's a VM. Wouldn't recommend that.

    Anything useful in allegro.log? Failing that, console output?

    I'll fix the LinkHandler stuff in the makefile. You'd think I could at least delete things properly. :p

  3. #13
    Here lies mero. Died by his own dumbassitude.
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    Allegro is outputting a Invalid header string errors upon getting pass the the title screen of ZC "which it loops and crashes" and opening ZQuest which it doesn't crash interestingly enough.

    Decrypting...okay.
    Opening...okay.
    Invalid header string: 'ミY,ルモb韋・縮ー莎幸Ty<ェ、・ (was expecting 'AG Zelda Classic Quest File
    ' or 'AG ZC Enhanced Quest File
    ')

  4. #14
    Is this the end?
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    Ah, shoot, forgot about that. Another thing that never got removed properly: disabled encryption. export USE_ENCRYPTION=1 and build it again. You might have to make clean first, but I don't think it's necessary.

  5. #15
    Here lies mero. Died by his own dumbassitude.
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    Works. strangely the executables don't have their icons though. Not that it matters.
    Thanks again @Saffith really means a lot you taking the time the last few days to settle this matter.
    Now It's time to fix that freaking hookshot that has been the death of us, am I right?

  6. #16
    The Time-Loop Continues ZC Developer
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    AFAIK I've dealt with all the complaints about compiling on MSVC x86. Let me know if something is still broken for you
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  7. #17
    Here lies mero. Died by his own dumbassitude.
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    @Gleeok
    Actually Gleeok, I can compile it just find.

  8. #18
    The Timelord
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    I'll look at the new package over the weekend. @Gleeok : Does this use the 2.6 files, as we discussed, or do I still need to fiddle with it, to use those?

  9. #19
    The Time-Loop Continues ZC Developer
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    Nothing uses the 2.6 files. The 2.6 files are just the 2.52 files I think, or somewhere around there, I forget.

    I don't use anything but the current working version of ZC, which is what's in the trunk right now.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  10. #20
    The Timelord
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    Quote Originally Posted by Gleeok View Post
    Nothing uses the 2.6 files. The 2.6 files are just the 2.52 files I think, or somewhere around there, I forget.

    I don't use anything but the current working version of ZC, which is what's in the trunk right now.
    So, the short answer is that the builds under those .proj files are unstable, and use the new enemy and engine code changes; or were those reverted?

    Would it be possible to request that we start using a basic changelog for 'latest', pretty please, so that we have a simple list of what has changed since 2.5.2?

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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