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  1. #21
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    I see we are going with the bicker plan after all. :/ [disclaimer: I am not a psychic, but I did stay at a Holiday Inn Express last night]

    Part of the prob;em with moving c++ code to angelscript is that it's an extra layer of abstraction to work with. Debugging is harder, changes and bidings take longer, and runtime speed is slower. At the end of the day nobody really wants to deal with any of those aspects of it. That's why all new features happen in alpha stage, because hey, sometimes you don't know you don't like something until you try it.

    @ZoriaRPG : If I didn't have good reason to believe ZScript was staying around for a while and we're still 2.5 backwards compatible etc., then I wouldn't even bother updating some script functions.
    Last edited by Gleeok; 03-28-2016 at 06:06 AM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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