I see we are going with the bicker plan after all. :/ [disclaimer: I am not a psychic, but I did stay at a Holiday Inn Express last night]
Part of the prob;em with moving c++ code to angelscript is that it's an extra layer of abstraction to work with. Debugging is harder, changes and bidings take longer, and runtime speed is slower. At the end of the day nobody really wants to deal with any of those aspects of it. That's why all new features happen in alpha stage, because hey, sometimes you don't know you don't like something until you try it.
@ZoriaRPG : If I didn't have good reason to believe ZScript was staying around for a while and we're still 2.5 backwards compatible etc., then I wouldn't even bother updating some script functions.