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Thread: ZQuest - Adjacent Screens Ignore Layer 2/3 as Background

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    The Timelord
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    Quote Originally Posted by Gleeok View Post
    The draw borders stuff is different than in ZC. ZQuest has it's own thing it does for that, which may or may not be a bug.

    It's easy to get lost in there, but what you want is actually "zmap." There's a few draw*column/row functions somewhere around there. "zq_class.h" has a lot of the ZQuest specific class stuff in it.


    Spoiler: show

    This should be the cover for any docs on the source files.


    Unrelated, but how would I add the FDS (English chars) font to zc internally? How are the internal fonts constructed, stored, and ordered?

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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