Ooh- in that case, it occurs to me that even if you had people who wanted to continue developing in ZScript after new versions dropped compiling support for it, then you could simply build your quest in an old version and then port it into the new one for release. If that'd even be something people would want to do given the timescales it sounds like you're thinking of for this change. So that does kind of keep options open; rather than making ZScript unusable/obsolete, it would merely gradually reduce the convenience and practicality of using ZScript, so that sounds okay.To be clear here, the goal is to drop support for compiling ZScript; existing quests would continue to work.
(More comedically, I'm picturing someone trying to make some sort of 2.5.2 virtual machine in Angelscript, though... XD )
How to run Zeldaclassic.com is pretty much your guys' call, but.... what might be more reliable, is instead of having a single webmaster that can edit the site, if you instead had a handful of key staff members all have access- such as Saffith, who posted 2.5.2- so that once a new version is done, then they don't have to get in touch with somebody less active to update it. A very small group of the most trusted developers all having Zeldaclassic.com update privileges, sort of like a shared dropbox kinda deal, basically.
Oh? That sounds really cool. ZScript is already pretty amazing (for a few examples, I know someone was having some progress making an adaptation of Ys with free-range scrolling and a custom hitbox system; and there's been a lot of amazing items and custom bosses, and special puzzles, and all that good stuff. Being able to move X and Y, do drawing commands- including scaling, rotating, and some limited 3D textured shapes - and turn collision detection for just about anything on/off, goes a very long way), so if Angelscript can do all that kinda stuff and more, that should definitely be intriguing.the amount of work it would take to get ZScript to the level of angelscript feature-wise is simply ginormous (It [angelscript] has been in development for 10+ years after all).
I don't suppose Angelscript can mess with screen scrolling behavior and built in Active Subscreens, can it?