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Thread: ZC [2.future] Development Plans [To-Do]

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  1. #1
    Administrator DarkDragon's Avatar
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    I need to know if @DarkDragon is still thinking of doing buffers per script, or something like that, first. That, or multiple buffers. If you need JWin help, let me know.
    I'd like to work out how script contexts work in AngelScript first; it then makes sense to modify ZScript to line up with how the AS runtime works.

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    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by DarkDragon View Post
    I'd like to work out how script contexts work in AngelScript first; it then makes sense to modify ZScript to line up with how the AS runtime works.
    I was just sorta copying/emulating how ZScript does it. If you're talking about storing scripts inside of quest files I hadn't planned that until ver.2 since run-time compiling is higher priority.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #3
    The Timelord
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    Quote Originally Posted by Gleeok View Post
    I was just sorta copying/emulating how ZScript does it. If you're talking about storing scripts inside of quest files I hadn't planned that until ver.2 since run-time compiling is higher priority.
    Quote Originally Posted by DarkDragon View Post
    I'd like to work out how script contexts work in AngelScript first; it then makes sense to modify ZScript to line up with how the AS runtime works.


    Fair enough mates. For the present, I may write a routine to parse the output of the fuill buffer with all imports in-line to a separate buffer, and save it with the quest, with an option to extract it to a file, and an option to output it to a file at compile time. That should not disrupt anything and can be expanded in the future. It would be a pretty useful utility in any case. I think I will make it the default, and compulsory behaviour. If people absolutely want to hide code, they will need to work to do it. The entire argument of [i]needing'[/i[ to hide it, is asinine, IMO.

    I also still plan to add an 'Export ZASM' option at some point, to get scripts as assembly to reuse, should the master files ever be lost. (Note, that I mean raw ZASM as a file, not some kind of disassembly--pretty much the opposite of the 'Import ZASM' options.

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