Quote Originally Posted by Downloader View Post
https://youtu.be/0ThmYaZbaIM
Here's a little demo of something I whipped up this last month.
npc->Extend worked like a charm but I had to use an FFC and write to Link->Action to mimic a larger hitbox for the LoZ II style.
Since the game is for moving screens anyway I had to re-write the collision myself anyway so not having a Link->Extend didn't really set me back on that category, but would've helped tremendously.

I would really only need the Link->Extend to cover NPC and EWeapon collision as the solidity collision is already wrote up in my code.
Sure. You can map an ffc over Link, or any game object that you want, and use it as a fake hitbox. You could also store coordinates in an array, and use those with fully-custom collision events. Those are still hacks.