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Thread: [2.50.2] Glitched Sound Playback with Spin/Hurricane Spin Conflict

  1. #1
    The Timelord
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    Verified Bug [2.50.2] Glitched Sound Playback with Spin/Hurricane Spin Conflict

    The spin attack plays a sound effect as soon as the charge period is completed. However, I'm having a weird issue where it just keeps trying to play it again and again. Having the Spin attack and hurricane spin charge time be the same is what causes this.

    https://dl.dropboxusercontent.com/u/...Spin%20SFX.mp4

    Reported by Lunaria on PZC.

  2. #2
    Here lies mero. Died by his own dumbassitude.
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    Yup that would happen.
    Here's the culprit too...

    Code:
    // Increase charging while holding down button.
            if(spins==0 && charging<magiccharge)
                charging++;
                
            // Once a charging threshold is reached, play the sound.
            if(charging==normalcharge)
            {
                paymagiccost(itemid);
                sfx(WAV_ZN1CHARGE,pan(int(x)));
            }
            else
            {
                itemid = current_item_id(attack==wHammer ? itype_quakescroll2 : itype_spinscroll2);
                
                if(itemid>-1 && charging==magiccharge && checkmagiccost(itemid))
                {
                    paymagiccost(itemid);
                    charging++; // charging>magiccharge signifies a successful supercharge.
                    sfx(WAV_ZN1CHARGE2,pan(int(x)));
                }
            }

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