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Thread: Imprecise Scripted Collision

  1. #1
    The Timelord
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    Imprecise Scripted Collision

    Reported by Lejes on PZC, here:

    http://www.purezc.net/forums/index.p...08#entry978721

    He made modified collision checks, with offsets, to post-fix it, but it;d be better to fix it in the source at some point.

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    Here lies mero. Died by his own dumbassitude.
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    @Gleeok
    Okay you bastard I told you about this ages ago and you said it wasn't a bug and now MORE people say it is. I win Necky, I win...
    *Edtior's Note this is Satire*

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    I fixed some of this wacky-ness is 2.50.2; You have to have old-style collision rule enabled.- But it still does nothing for scripted eweapons. You have to just handle that however you can based on what you want to do with it.


    To put it simply: It cannot be fixed. Decades of code depends on whatever weird things the engine decided to say about whether Link gets hit with eweapons or not. I still don't know why it does anything that it does. People get mad over fixing bimap drawing, so I'm not going anywhere near this one. It's not really a bug if it's always worked like that, anyway.
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    Fair enough. I didn't want to incorporate a modified collision set in std.zh, in the advent that this issue was to be fixed, for the same reason.

    Bitmap drawing though, is understandable. Several big / scripted games do become unplayable over it. I still suggest adding int build to ZScript, for future versions, so that it becomes possible to write functions that work differently, if needed, instead of using QRs for script-related changes.

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    Here lies mero. Died by his own dumbassitude.
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    @Gleeok
    Ah true I forgot you went and did that. Wonky wonky. I'll probably redo everything come opensource since I'm rewriting the weapons anyways.
    Why?
    Cause the shit's a mess and they don't even match NES weapon collision., well At least they didn't in 2.5.1 >_>
    Also: WEAPON EDITOR

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    Quest Builder Anarchy_Balsac's Avatar
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    I think there should be a quest rule that causes an instant game over if it's loaded in 2.5.2

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    Actually, the one way to change it without breaking anything would be the ability to set some Link collision rects for weapons and enemies inside the Link data page. That's my best suggestion.
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    Here lies mero. Died by his own dumbassitude.
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    @Gleeok
    Organization is key here, remember where mainly doing it for the rewrite.
    And the fact that the one you gave me looks like someone with 8th grader syndrome wrote it. (Google that)

    One thing that needs to be done is cleaning up the bomb(blast) and mirror code.

    don't even get me started on the mirror code. I drank a whole bottle of wine after reading that shit and shook my head in shame.

    One thing I need to keep in mind about weapons is enemy hit return 3. Yup I still plan on implementing that too eventually.
    Last edited by Tamamo; 10-31-2015 at 09:13 AM.

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    Quest Builder Anarchy_Balsac's Avatar
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    @Gleeok , just curious, but how is FFC coming along?

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    Quote Originally Posted by Anarchy_Balsac View Post
    @Gleeok , just curious, but how is FFC coming along?
    Don't know. Just started working on it again this week.

    I finally put in a project asset list, so anything can in the game be loaded by a simple id. This was needed before I could properly do things like warp events, play sound, etc. (Yes, I know it's pretty ridiculous to have C# scripting before the ability to play a sound.) Everything's sort of ass-backward without an editor--I'd make one but that was the main reason I stopped working on it in the first place.

    I could literally rip out all the rpg stuff and that would be like a plausible zc 3.0 re-write.
    Join the Gleeok Book Club - It's easy, all you have to do is read...

    "Protocols of the Learned Elders of Zion" (British Royal Institute, 1906)
    None Dare Call It Conspiracy -Gary Allen
    Deliberate Dumbing Down of America -Charlotte Iserbyt
    Morals and Dogma -Albert Pike
    Bloodlines Of The Illuminati -Fritz Springmeier
    The Rape Of Justice -Eustace Mullins
    The World Order, A Study in the Hegemony of Parasitism -Eustace Mullins
    The Most Dangerous Superstition -Larken Rose
    "War is a Racket" �Major General Smedley Butler

    The WWI Conspiracy: Part 1 - Part 2 - Part 3 "A New World Order"

    �The modern theory of the perpetuation of debt has drenched the earth with blood, and crushed its inhabitants under burdens ever accumulating.� �Thomas Jefferson
    �It is well enough that the people of the nation do not understand our banking and monetary system for, if they did, I believe there would be a revolution before tomorrow morning.� �Henry Ford
    �Man will ultimately be governed by God or by tyrants.� �Benjamin Franklin

    This post contains the official Gleeok� seal of approval. Look for these and other posts in an area near you.

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