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Thread: Zelda 4: The Death of the Windfish

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    Quest Builder Anarchy_Balsac's Avatar
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    Zelda 4: The Death of the Windfish

    Details forthcoming, in the mean time, here's the story:

    During the events of Zelda 3: The Return of Ganon, the King of Hyrule had received disturbing news from Tersistas, that Link's ancestor had committed an atrocity on a place named Koholint Island. A whale told him to kill everyone off, so he did it without a thought. How he survived being left adrift in the ocean is still a mystery, but after the defeat of Tersistas, the King ruled it a genocide, and Link, bearing the disgrace of his ancestor, was forced into exile.

    However, the king also told Link that since he had saved Hyrule, he'd have a chance to redeem himself. The Nightmares who tried to stop his ancestor had somehow survived, and were trying to stop another island from being exterminated by the Windfish's awakening. If Link can kill it while preserving the island, his exile will end. But to find a way to do so, he must align himself with the Nightmares. Unfortunately, the Wind Fish has a few more defenses this time, and the Nightmare have been captured and are on the verge of being executed. Can he save them all in time, end the Windfish, and save EtwE Island?

    And here's a couple of screens:



  2. #2
    Quest Builder Anarchy_Balsac's Avatar
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    I'm not ready to reveal too much about this just yet, but, here's some things that may interest you:

    -It will be even less linear than Zelda 3: The Return of Ganon. Of the 15 dungeons, you may complete the first 14 in any order, as opposed to the previous game where you did 1-8, 9, 10-14, then 15.
    --There will also be a Secret Level that is difficult and gives broken items. But this time, it must be cleared before you enter level 15.
    ---It will not use music from LA or FFL3/Saga 3, but a different Gameboy game.
    -It will exclusively use Gameboy tunes, and CSet selection is done in ways intended to simulate a Gameboy feel. Mind you, I will take the occasional liberty where warranted.
    -It will be based heavily on Link's Awakening, obviously, but not exclusively. Some things are based on FFL3/Saga 3.
    --Songs from both games are used.
    -The major locations are EtwE Island, Kotea Village, Nufuo Mountains, and the cKwaseabaa underworld.
    -Dungeons will have 2 types, the type where you rescue a Nightmare, and the type where you recover a key to the Windfish's lair.
    --The first type will be a parody/reference to a Link's Awakening Dungeon, with the song and rescued Nightmare matching the dungeon referenced/parodied. For instance, the Hail Cave uses the Tail Cave music, and Link will rescue the Moldorm Nightmare from it.
    --The second type uses a FFL3/Saga 3 song, and Parodies/References a FFL3/Saga 3 location which used that song.
    --There is a House in Kotea Village where you can speak to rescued Nightmares.
    -Sideview will be VERY important. More details on this later.

    That's it for now............

    Also, here's some more screens:



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    Octorok
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    Oh wow, this looks incredible. You've certainly whetted my appetite. Any chance you have an estimated release date?

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    Quest Builder Anarchy_Balsac's Avatar
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    I don't tend towards that because it would pressure me to finish by then, and THAT would lead to rushing the project. But I tend to devote a lot of time to game projects of mine and actually finish them, so it won't be very long.

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    Octorok
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    Awesome. Yea definitely best to not rush these sorts of things (not that you need anyone to tell you that). Have fun and enjoy!

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    Quest Builder Anarchy_Balsac's Avatar
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    Quote Originally Posted by bigboylink View Post
    Awesome. Yea definitely best to not rush these sorts of things (not that you need anyone to tell you that). Have fun and enjoy!
    Mind you, there will be a steady stream of progress reports like there was for Zelda 3, and the time frame will likely be similar, so it'll be months or weeks, not years. Still, that's mostly because I can devote large chunks of my day to game making, where most get distracted.

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    Quest Builder Anarchy_Balsac's Avatar
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    -Script weapons/items, namely:
    --The Blade of Pain, a completely new item. It bypasses Darknut shields, can be fired in 8 directions, and NOTHING in the game is immune to it. Better still, it can disable shooting statues. Let me repeat that IT CAN DISABLE SHOOTING STATUES. The trade off is that while it uses the same amount of magic as the wand, it doesn't hit as hard.
    --The Necronomitome. Like a whistle, it can warp you to ALL dungeons. The exceptions are the Secret Level, and Level 15. The reason being that you will need to search for their locations, and the search would be ruined if you could warp there. BUT, it can also warp you to Kotea Village and the Execution Chamber (more on that below).
    --2 levels of LA style power bracelets, they work much the same as in LA, but the 2nd level one will do a lot more damage.
    --LA style shields. The Mirror shield can even block boss fireballs, and even the normal one can block fire magic. BUT, this is balanced by the fact that Link will stop blocking with it if you press the button for the other item you have equipped. And you can't just keep holding the shield button, you must press it again.
    --Arrows are now throwing spears (but still classified as arrows internally). The difference is that they fire upon your release of the button, and holding the button for a couple or so seconds will make Link throw them twice as fast. And yes, you can STILL upgrade your Arrows/Spears and Bows/Spear Grips.
    -The boots will be an item this time, but of course, they'll sap your magic, so you still wanna avoid damage combos.
    -All secret caves will be sideview. In addition, all dungeons will have sideview segments, to varying degrees. Some will have a lot, some very little, some are exclusively sideview as previously mentioned, but that last one is a small minority of dungeons.
    --Dungeon sideview segments will not change music, unlike Link's Awakening. BUT, the secret caves will use the old sideview tune, so it'll be in the game, just used differently.
    -Roc's Feather will be VERY important thanks to the emphasis on sideview, but while it can only be used in sideview, you can upgrade it with 3 levels of stomp boots, and hover boots.
    -Every so often, the dungeons will lock and you must go to the Execution Chamber in the cKwaseabaa Underworld to face a Legendary Boss.
    --Expect these to be a LOT harder than normal bosses, but they WILL drop something good.
    --One of them is the Owl from Link's Awakening.
    ---That's right, you get to kill that annoying Owl.
    --The dungeons re-unlock once it is defeated.
    -Two new power ups, the Magic Mushroom, and the Magic Aura. They both restore hearts and magic simultaneously. The Mushroom by just a little, the aura restores them both to full.
    -Like Zelda 3, many dungeons will have several items. But this time, there's a lot more that do, and some will even have up to 4, so explore, explore, explore.

    Also, here's another screen:

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    Quest Builder Anarchy_Balsac's Avatar
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    Yes I know the expo isn't far away, but even so........

    This information is a bit more meta, but:
    -Gameplay is all about Balancing this time. Zelda 3 was about raw exploration and item collection. Zelda 4 is still about exploration, but it will also be about balancing your tactics and items.
    --Take the magic meter for instance. If you get a cool item, it'll probably use magic. This is to varying degrees of course. But you will certainly need to factor magic use, versus item need.
    --Boomerangs hit harder than before, with all boomerangs doing damage, and the fire boomerang doing double what it used to. There's even a Level 4 boomerang. BUT, they have a cooldown and can't be used in sideview due to the fact that they would trivialize a lot of segments (the diagonal ability + damage thing specifically).
    --The Quake Hammer and Super Quake are no longer overworld exclusive like they were in Zelda 3, BUT they use magic now.
    ---Hammers also use Magic, BUT they are more powerful than swords this time, AND they only use a small amount in the first place.
    --Do NOT take a "Too Awesome to Use" mentality, that will make the game WAY harder than intended. If you're in a pinch, use your items. You MAY need them later, but it won't matter if you die now.
    -The Piece of Power and Guardian Acorn drop randomly. AND they are now permanent items.
    --They're sort of treated like a level 2 sword and level 1 ring respectively.
    --If you can;t get them to drop, a crafty Cucco runs a shop at the foot of a snowy mountain where you can buy them. Albeit, for a steep price. You'll probably get them before you acquire the rupees, but the shop is there if needed.
    -Magic Refills upon death. This way, you can continue with both full life, AND full magic. []

    More details coming with the expo, so stay tuned.

    Also, here's more screens:


    This Ain't your Catfish's Maw

    The Nightmare House in Kotea Village.
    Last edited by Anarchy_Balsac; 10-28-2015 at 04:13 PM.

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