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Thread: Attempting to Fix Ghost.zh

  1. #11
    Here lies mero. Died by his own dumbassitude.
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    If your using more then 256 variables that just might happen, I don't know. Never have reached that count.

  2. #12
    Is this the end?
    ZC Developer
    Saffith's Avatar
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    If you have more than 256 global variables, your scripts won't compile.

    Quote Originally Posted by Anarchy_Balsac View Post
    I don't know if this is known or not, but it also has a nasty habit of fucking with your global variables. I tried an autoghost script today from pureZC (The Acid Handla to be Specific), but all my game's global variables reset, and didn't unreset until after I deleted not only the new code, but ghost.zh as well.
    Did you start a new game? Adding global variables and continuing an existing save will always cause problems.

  3. #13
    Quest Builder Anarchy_Balsac's Avatar
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    I have a few, but nowhere near 256. It's possible that the global script that seems to compile automatically when you include the ghost header may have enough globals to have caused the problem. But then, if that means it won't compile, then it can't be that. I do know that removing the "import "ghost.zh"" line also reversed the problem.

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