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Thread: [content]IF ALL ELSE FAILS: 10 Things About Zelda II That Really Did Suck

  1. #21
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    No way was MM2 THAT hard. Last year I played it for the first time in like 20 years and beat it on hard with a single continue. The weapons alone are easily the most overpowered compared to any of the other games. >_>

    IMO Zelda 2 was much harder, if for no other reason that the timing of attacks and jumps were wonky--I'd even go so far to say that they really needed to put a lot more polish on the gameplay before they released it.
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  2. #22
    A Cryptic Wizard TheDarkOne's Avatar
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    I never really got into the Megaman games much (though I have to say Roll is adorable). I did try the X series on the SNES but even that didn't totally hold my interest.

    As for Zelda II, the only time I really needed a guide was the Maze Palace. I've got two maps for that dungeon and it still confuses the smeg out of me. Even the final dungeon isn't as confusing (just much bigger). The main thing about the final battle against Shadow Link, is there an easy exploit that I think all players know. Thunderbird is harder and I managed to beat her my third try (using GG for infinite lives but not infinite health).
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

  3. #23
    Quest Builder Anarchy_Balsac's Avatar
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    Quote Originally Posted by SUCCESSOR View Post
    Now I know your difficulty grade is jacked. Mm2 is very hard for those who haven't put in exhaustive time learning its quirks and designs. Mm7 was not as difficult or unfair.
    That's odd because I believe the consensus would say the opposite.

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