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Thread: Super Mario Maker

  1. #11
    The Artist Once Known As Old-Skool QDB Manager
    King Aquamentus's Avatar
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    Absolutely I am. Don't get me wrong, there have been Mario editors off and on (SMBX, editor feature in Mari() ) but I generally find them very cumbersome, difficult to use. I trust Mario Maker will be much more user-friendly while still able to provide for all those crazy level ideas.

  2. #12
    Wizrobe erm2003's Avatar
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    Anyone pick this up yet? I started playing it today, made a couple levels and did a 100-Mario Challenge. Taking a little break for now and coming back with more ideas now that I unlocked more tools. I really like it a lot! I uploaded two of the levels I made and I know one of them was at least attempted by someone. The game will keep track of the number of attempts, clears, and stars given for each level uploaded. It's pretty cool and I'm having fun already with minimal tools unlocked. It should be really amazing once more of them are available.

  3. #13
    Gibdo TK8305's Avatar
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    I may consider getting Mario Maker! Seems like a lot of fun!




    Currently LPing: Higurashi - When They Cry (Steam) / Legend of Zelda - Temples of Turmoil Revamped 2017 (ZC)
    Next LPs: A Boy & His Blob (NES) / Legend of Zelda - First Quest Layered (ZC)

  4. #14
    Ore...Sanjou! mrz84's Avatar
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    I picked it up yesterday before work and messed around for a few hours once I got home. I've uploaded 2-3 levels so far and I'm working on some interesting designs. BTW, if you see a stage called Year of Luigi Forever, that's one of mine. Its pretty short and straight forward, but its a nifty YOL tribute (I'm planning on a more complex stage for a better YOL level I'll work on later)

    [EDIT-O-VISION]

    I have the ID codes for my 4 currently uploaded levels if anyone wants to play them (with a very brief summary of each level included)

    Bowser Jr's Castle: 309C-0000-0027-A9A8 (its has two routes, the way to one is hidden)
    Year of Luigi Forever: 7F7B-0000-001F0-7A46 (its mainly for Luigi Fans as I used all green enemies I had at the time of creation. Oddly enough, its the only level so far that's received stars so far)
    Simple Castle 01: 8A10-0000-0020-109F (The title of the stage says it all, but my definition of simple maybe off for this level)
    SMB1 Airship 01: 544E-0000-0020-14C8 (A airship level in the SMB1 style, just for fun)

    Lemme know what you think of them (either here, in a comment on the stage via SMM, or both) and any criticism is welcome.
    Last edited by mrz84; 09-12-2015 at 08:47 PM.
    My Quotes and other siggy stuff.
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    Playing: Final Fantasy XIV

  5. #15
    Username Kaiser SUCCESSOR's Avatar
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    I will buy a Wii U just for this game. I WILL. You know... when moneys...

  6. #16
    The Time-Loop Continues ZC Developer
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    If this was a thing when I was a kid I would have taken growth hormones just so I could of jizzed in my pants.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  7. #17
    Here lies mero. Died by his own dumbassitude.
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    Ill get it around christmas most likely

  8. #18
    Patra vegeta1215's Avatar
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    Looks like fun, but for me $60 is way too much. I might pick it up if I can get it for $40 or so. Also, I hope they add more level themes and enemies missing from a few of the games. That and the ability to edit a course you've uploaded.

  9. #19
    Sir Anthony Brasel's Avatar
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    Talga Vassternich -- Deserve Victory

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    Check out my YouTube channel! I'm doing video game reviews and retrospectives from the NES/SNES eras.
    I also now have a webpage: www.braselthegamer.com
    Contributor for Gaming Rebellion! Columnist of the new series Breakdown!

  10. #20
    Cor Blimey! CJC's Avatar
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    My friend has a copy, I played around with it for a while (tried some levels made by other people, made a rocking ghost house [if you can, search for "Greenhouse Ghosts"). It's not enough for me to buy a Wii U, but for those with the system it's definitely worth a buy.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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